Skip to content

Commit 4fd22ce

Browse files
committed
更新文档,移除过时的最佳Unity版本推荐
1 parent a113f25 commit 4fd22ce

8 files changed

Lines changed: 0 additions & 32 deletions

File tree

docs/basic/bestpractice.md

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,5 @@
11
# 最佳实践
22

3-
## unity版本推荐
4-
5-
推荐使用 `2020.3.x(x >= 21)` 系列及 `2021.3.x` 系列,最稳定。
6-
73
## Assembly.Load之后不要保存 assemblyBytes
84

95
assembly的byte[]数据在调用完Assembly.Load后不要保存起来,因为在Assembly.Load中会自动复制一份。

i18n/en/docusaurus-plugin-content-docs/current/basic/bestpractice.md

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,5 @@
11
# Best Practices
22

3-
## Unity Version Recommendation
4-
5-
Recommend using `2020.3.x(x >= 21)` series and `2021.3.x` series, which are the most stable.
6-
73
## Don't Save assemblyBytes After Assembly.Load
84

95
Don't save the assembly's byte[] data after calling Assembly.Load, as Assembly.Load automatically makes a copy internally.

i18n/en/docusaurus-plugin-content-docs/version-7.10.0/basic/bestpractice.md

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,5 @@
11
# Best Practices
22

3-
## Unity version recommendation
4-
5-
It is recommended to use `2020.3.x(x >= 21)` series and `2021.3.x` series, which are the most stable.
6-
73
## It is recommended to mount the startup script to the first loaded hot update scene after the hot update is completed
84

95
It is recommended to mount the startup script to the startup hot update scene, so that the non-hot update project can be transformed into a hot update project with zero changes, and no reflection operation is required.

i18n/en/docusaurus-plugin-content-docs/version-7.6.0/basic/bestpractice.md

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,5 @@
11
# Best Practices
22

3-
## Unity version recommendation
4-
5-
It is recommended to use `2020.3.x(x >= 21)` series and `2021.3.x` series, which are the most stable.
6-
73
## It is recommended to mount the startup script to the first loaded hot update scene after the hot update is completed
84

95
It is recommended to mount the startup script to the startup hot update scene, so that the non-hot update project can be transformed into a hot update project with zero changes, and no reflection operation is required.

i18n/en/docusaurus-plugin-content-docs/version-7.8.1/basic/bestpractice.md

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,5 @@
11
# Best Practices
22

3-
## Unity version recommendation
4-
5-
It is recommended to use `2020.3.x(x >= 21)` series and `2021.3.x` series, which are the most stable.
6-
73
## It is recommended to mount the startup script to the first loaded hot update scene after the hot update is completed
84

95
It is recommended to mount the startup script to the startup hot update scene, so that the non-hot update project can be transformed into a hot update project with zero changes, and no reflection operation is required.

versioned_docs/version-7.10.0/basic/bestpractice.md

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,5 @@
11
# 最佳实践
22

3-
## unity版本推荐
4-
5-
推荐使用 `2020.3.x(x >= 21)` 系列及 `2021.3.x` 系列,最稳定。
6-
73
## Assembly.Load之后不要保存 assemblyBytes
84

95
assembly的byte[]数据在调用完Assembly.Load后不要保存起来,因为在Assembly.Load中会自动复制一份。

versioned_docs/version-7.6.0/basic/bestpractice.md

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,5 @@
11
# 最佳实践
22

3-
## unity版本推荐
4-
5-
推荐使用 `2020.3.x(x >= 21)` 系列及 `2021.3.x` 系列,最稳定。
6-
73
## Assembly.Load之后不要保存 assemblyBytes
84

95
assembly的byte[]数据在调用完Assembly.Load后不要保存起来,因为在Assembly.Load中会自动复制一份。

versioned_docs/version-7.8.1/basic/bestpractice.md

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,5 @@
11
# 最佳实践
22

3-
## unity版本推荐
4-
5-
推荐使用 `2020.3.x(x >= 21)` 系列及 `2021.3.x` 系列,最稳定。
6-
73
## Assembly.Load之后不要保存 assemblyBytes
84

95
assembly的byte[]数据在调用完Assembly.Load后不要保存起来,因为在Assembly.Load中会自动复制一份。

0 commit comments

Comments
 (0)