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procbubblemazesvn.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Release" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Temp/GeneratedFromSurface-WavyDeformStandard.shader">
<Files>
<File FileName="Assets/ProcBubbleMaze/Shader/WavyDeformStandard.shader" Line="1" Column="1" />
<File FileName="Assets/ProceduraMapX/Scripts/PlaceObjectMap.cs" Line="1" Column="1" />
<File FileName="Assets/ProcBubbleMaze/Scripts/MenuCamera.cs" Line="1" Column="1" />
<File FileName="Assets/ProceduraMapX/Scripts/MapGenerator.cs" Line="1" Column="1" />
<File FileName="Assets/ProcBubbleMaze/Scripts/GameMusicManager.cs" Line="1" Column="1" />
<File FileName="Assets/ProcBubbleMaze/Scripts/GotoScene.cs" Line="1" Column="1" />
<File FileName="Temp/GeneratedFromSurface-WavyDeformStandard.shader" Line="1" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>