Deploy to Steam (Windows & macOS) #35
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| name: Deploy to Steam (Windows & macOS) | |
| on: | |
| workflow_dispatch: | |
| env: | |
| GODOT_VERSION: ${{ vars.GODOT_VERSION }} | |
| jobs: | |
| deploy: | |
| runs-on: ubuntu-latest | |
| steps: | |
| - name: Checkout source code | |
| uses: actions/checkout@v4 | |
| with: | |
| lfs: true | |
| - name: Godot Export | |
| id: export | |
| uses: firebelley/godot-export@v7.0.0 | |
| with: | |
| relative_project_path: ./project/ | |
| # We tell Firebelley to put everything in a folder named 'out' | |
| build_directory: out | |
| # Steam needs raw files, NOT a zip of everything | |
| archive_output: false | |
| godot_executable_download_url: https://github.com/godotengine/godot/releases/download/${{ env.GODOT_VERSION }}-stable/Godot_v${{ env.GODOT_VERSION }}-stable_linux.x86_64.zip | |
| godot_export_templates_download_url: https://github.com/godotengine/godot/releases/download/${{ env.GODOT_VERSION }}-stable/Godot_v${{ env.GODOT_VERSION }}-stable_export_templates.tpz | |
| env: | |
| GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
| - name: Debug - List Files | |
| run: | | |
| echo "Checking root workspace:" | |
| ls -R | |
| - name: Generate Steam TOTP | |
| id: steam_totp | |
| uses: CyberAndrii/steam-totp@v1 | |
| with: | |
| shared_secret: ${{ secrets.STEAM_TOTP }} | |
| - name: Upload to Steam | |
| uses: game-ci/steam-deploy@v3 | |
| with: | |
| username: ${{ vars.STEAM_USERNAME }} | |
| password: ${{ secrets.STEAM_PASSWORD }} | |
| totp: ${{ steps.steam_totp.outputs.code }} | |
| appId: ${{ vars.STEAM_APP_ID }} | |
| # Path corrected to where Godot actually put the files | |
| rootPath: project/out | |
| releaseBranch: "beta" | |
| buildDescription: "v${{ github.run_number }}" | |
| # Using the depot inputs that worked in your last log | |
| depot1Path: "Windows Desktop" | |
| depot2Path: "macOS" | |
| args: | | |
| +set_depot_build_path ${{ vars.STEAM_DEPOT_WINDOWS }} "Windows Desktop" | |
| +set_depot_build_path ${{ vars.STEAM_DEPOT_MACOS }} "macOS" |