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39 | 39 |
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40 | 40 | --- |
41 | 41 |
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42 | | -Paracosm is an agent swarm simulation framework for structured world modeling with LLMs. It compiles a JSON scenario draft (or a prompt, or an extracted document) into a runnable multi-agent world, plays it through a deterministic kernel, and lets agents with HEXACO personality profiles decide turn by turn how the world unfolds. Snapshots persist on disk. Runs replay byte-for-byte. Any past turn can be forked with a different actor, a different seed, or a custom event, and the divergent branch streams alongside the trunk so the contrast is visible in the artifact, not promised in copy. |
| 42 | +Paracosm compiles a JSON scenario draft (or a prompt, or an extracted document) into a runnable multi-agent world, plays it through a deterministic seeded kernel, and lets actors with HEXACO personality profiles decide turn by turn how the world unfolds. The kernel reproduces byte-for-byte. The LLM Event Director reads each actor's HEXACO profile and accumulated state, so events diverge from turn 1. Snapshot any turn, fork with a different actor, seed, or custom event, and the branch streams alongside the trunk: the contrast is visible in the artifact, not promised in copy. |
43 | 43 |
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44 | | -The product is the contrast. Same compiled world, same kernel, same seed — but the LLM Event Director reads each leader's HEXACO profile and accumulated state, so the events themselves diverge from turn 1. Swap one variable and the trajectory measurably moves; replay the same leader on the same seed and the run reproduces. |
| 44 | +<p align="center"> |
| 45 | + <img src="assets/diagrams/paracosm-flow.svg" alt="Paracosm system flow: world source through Scenario Compiler, ScenarioPackage, Deterministic Kernel, Runtime Orchestrator turn loop (Director → Departments → Commander → Reactions, with Tool Forge + LLM Judge + HEXACO Drift + AgentMemory side modules), Agent Swarm of personality-typed cells, and a Zod-validated RunArtifact that can be replayed byte-for-byte or forked at any past turn into divergent branches." width="100%" /> |
| 46 | +</p> |
45 | 47 |
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46 | 48 | --- |
47 | 49 |
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@@ -258,7 +260,7 @@ console.log('forged tools ', result.forgedTools?.length ?? 0); |
258 | 260 | console.log('citations ', result.citations?.length ?? 0); |
259 | 261 | ``` |
260 | 262 |
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261 | | -Each call to `wm.simulate` takes one actor. Run one, two, or twenty. The dashboard runs two side-by-side for comparison; the API has no limit. |
| 263 | +Each call to `wm.simulate` takes one actor. The dashboard fans cohorts out side-by-side and auto-switches to a constellation view past 50; the API has no limit. |
262 | 264 |
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263 | 265 | ### Or use the dashboard |
264 | 266 |
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@@ -476,8 +478,8 @@ Paracosm uses [AgentOS](https://agentos.sh/en) for agent orchestration, LLM disp |
476 | 478 |
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477 | 479 | | | Open source (Apache-2.0) | Hosted (planned) | |
478 | 480 | |------------------|--------------------------------------------------------------------|------------------------------------------------------------------------| |
479 | | -| Actors | Unlimited via API. Dashboard shows two side-by-side. | N actors in parallel, fleet management UI. | |
480 | | -| Simulations | Sequential or self-managed parallelism. | Distributed parallelization across worker nodes. | |
| 481 | +| Actors | Unlimited via API. Dashboard renders the full cohort side-by-side, constellation view past 50. | Fleet management UI on top. | |
| 482 | +| Simulations | In-process parallelism via the bounded worker pool. | Distributed parallelization across worker nodes. | |
481 | 483 | | Scenarios | JSON + compiler, unlimited. | Visual scenario editor, team sharing, version control. | |
482 | 484 | | Agent chat | Available after the first turn completes. | Persistent agents with durable memory across sessions. | |
483 | 485 | | Cost | Free forever. The user supplies LLM API keys. | Tiered pricing for teams, organizations, and government agencies. | |
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