As a lot of detail for the OpenXR update is gated behind Khronos-member-only 'internal MR' links, this likely either needs to be contributed by a Khronos member, or it appears to need to manually check against the 1300 lines of changes to xr.xml.
I'm very unlikely to do this until I personally want to trace a game that uses OpenXR v1.1, but will happily review pull requests.
As a lot of detail for the OpenXR update is gated behind Khronos-member-only 'internal MR' links, this likely either needs to be contributed by a Khronos member, or it appears to need to manually check against the 1300 lines of changes to xr.xml.
I'm very unlikely to do this until I personally want to trace a game that uses OpenXR v1.1, but will happily review pull requests.