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Reapply "Bump version to 4.3.1-rc"
This reverts commit 011e5da.
1 parent 011e5da commit b565089

14 files changed

Lines changed: 16 additions & 16 deletions

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.github/workflows/android_builds.yml

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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: 4.3
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
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concurrency:

.github/workflows/godot_cpp_test.yml

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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: 4.3
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# Used for the godot-cpp checkout.
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GODOT_CPP_BRANCH: '4.2'
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.github/workflows/ios_builds.yml

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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: 4.3
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
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concurrency:

.github/workflows/linux_builds.yml

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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: 4.3
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true

.github/workflows/macos_builds.yml

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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: 4.3
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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concurrency:

.github/workflows/web_builds.yml

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# Global Settings
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: 4.3
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no use_closure_compiler=yes
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EM_VERSION: 3.1.64
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EM_CACHE_FOLDER: "emsdk-cache"

.github/workflows/windows_builds.yml

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# SCONS_CACHE for windows must be set in the build environment
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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GODOT_BASE_BRANCH: 4.3
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "angle_libs=${{github.workspace}}/"
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SCONS_CACHE_MSVC_CONFIG: true
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misc/dist/macos_tools.app/Contents/Info.plist

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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>4.3</string>
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<string>4.3.1</string>
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<key>CFBundleSignature</key>
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<string>godot</string>
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<key>CFBundleVersion</key>
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<string>4.3</string>
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<string>4.3.1</string>
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<key>NSMicrophoneUsageDescription</key>
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<string>Microphone access is required to capture audio.</string>
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<key>NSCameraUsageDescription</key>

misc/dist/windows/godot.iss

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#define MyAppName "Godot Engine"
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#define MyAppVersion "4.3"
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#define MyAppVersion "4.3.1"
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#define MyAppPublisher "Godot Engine contributors"
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#define MyAppURL "https://godotengine.org/"
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#define MyAppExeName "godot.exe"

modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj

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<Authors>Godot Engine contributors</Authors>
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<PackageId>Godot.NET.Sdk</PackageId>
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<Version>4.3.0</Version>
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<Version>4.3.1</Version>
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<PackageVersion>$(PackageVersion_Godot_NET_Sdk)</PackageVersion>
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<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</RepositoryUrl>
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<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>

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