RAM is now expensive and some might prefer to write to their (equaly expensive) SSDs instead. So a disk cache system should be implemented.
We already have a good deal of code finished, it's mostly missing the "glue" code and some bug fixes.
I have been working on the "glue" code in a local branch and was able to get it working 95%, will continue work on the feature later this year/fall (no ETA).
If enabled it will offload rendering/preview to disk when RAM is getting critical (either based on RAM cap in settings or total used RAM).
RAM is now expensive and some might prefer to write to their (equaly expensive) SSDs instead. So a disk cache system should be implemented.
We already have a good deal of code finished, it's mostly missing the "glue" code and some bug fixes.
I have been working on the "glue" code in a local branch and was able to get it working 95%, will continue work on the feature later this year/fall (no ETA).
If enabled it will offload rendering/preview to disk when RAM is getting critical (either based on RAM cap in settings or total used RAM).