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Description
The way local mode currently works, the properties for entites are only saved locally if and only if you do a fresh build with no local mode, refresh the project, and then re-enable local mode. This seems pretty arcane and not intuitive and makes it much harder to sell to teams when doing a normal rebuild can sometimes result in a janked local file that has no local properties for entites (if for example, there's some cleaning of auto-gen'd files).
Can this generation process be called another way so it's at least automate-able and therefore idiot proof?