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modelgen.h
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158 lines (123 loc) · 3.46 KB
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// modelgen.h: header file for model generation program
//
// *********************************************************
// * This file must be identical in the modelgen directory *
// * and in the Quake directory, because it's used to *
// * pass data from one to the other via model files. *
// *********************************************************
#ifdef INCLUDELIBS
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include "cmdlib.h"
#include "scriplib.h"
#include "trilib.h"
#include "lbmlib.h"
#include <fteqw/math/vector.h>
#endif
#define ALIAS_VERSION 6
#define QTESTALIAS_VERSION 3
#define ALIAS_ONSEAM 0x0020
// must match definition in spritegn.h
#ifndef SYNCTYPE_T
#define SYNCTYPE_T
typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
#endif
typedef enum { ALIAS_SINGLE=0, ALIAS_GROUP, ALIAS_GROUP_SWAPPED=0x01000000 } aliasframetype_t;
typedef enum { ALIAS_SKIN_SINGLE=0, ALIAS_SKIN_GROUP } aliasskintype_t;
typedef struct {
int ident;
int version;
vec3_t scale;
vec3_t scale_origin;
float boundingradius;
vec3_t eyeposition;
int numskins;
int skinwidth;
int skinheight;
int numverts;
int numtris;
int numframes;
synctype_t synctype;
//qtest stops here
int flags; //offset 0x4c
float size;
//quake stops here
int num_st;
//rapo stops here
} dmdl_t;
// TODO: could be shorts
typedef struct {
int onseam;
int s;
int t;
} dstvert_t;
typedef struct {
short s;
short t;
} dmd2stvert_t;
typedef struct dtriangle_s {
int facesfront;
int vertindex[3];
} dtriangle_t;
typedef struct dh2triangle_s {
int facesfront;
unsigned short vertindex[3];
unsigned short stindex[3];
} dh2triangle_t;
typedef struct dmd2triangle_s {
short xyz_index[3];
short st_index[3];
} dmd2triangle_t;
#define DT_FACES_FRONT 0x0010
// This mirrors trivert_t in trilib.h, is present so Quake knows how to
// load this data
typedef struct {
qbyte v[3];
qbyte lightnormalindex;
} dtrivertx_t;
typedef struct {
dtrivertx_t bboxmin; // lightnormal isn't used
dtrivertx_t bboxmax; // lightnormal isn't used
// qtest stops here
char name[16]; // frame name from grabbing
} daliasframe_t;
typedef struct {
int numframes;
dtrivertx_t bboxmin; // lightnormal isn't used
dtrivertx_t bboxmax; // lightnormal isn't used
} daliasgroup_t;
typedef struct {
int numskins;
} daliasskingroup_t;
typedef struct {
float interval;
} daliasinterval_t;
typedef struct {
float interval;
} daliasskininterval_t;
typedef struct {
aliasframetype_t type;
} daliasframetype_t;
typedef struct {
aliasskintype_t type;
} daliasskintype_t;
#define IDPOLYHEADER "IDPO",4 /*little-endian "IDPO"*/
#define RAPOLYHEADER "RAPO",4 /*used by hexen2 mp*/
#define MD3_IDENT "IDP3",4 /*quake3, duh*/