forked from luser/gamepadtest
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgamepadtest.js
More file actions
117 lines (110 loc) · 3.68 KB
/
gamepadtest.js
File metadata and controls
117 lines (110 loc) · 3.68 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
/*
* Gamepad API Test
* Written in 2013 by Ted Mielczarek <ted@mielczarek.org>
*
* To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
*
* You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
*/
var haveEvents = 'GamepadEvent' in window;
var haveWebkitEvents = 'WebKitGamepadEvent' in window;
var controllers = {};
var rAF = window.mozRequestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.requestAnimationFrame;
function connecthandler(e) {
addgamepad(e.gamepad);
}
function addgamepad(gamepad) {
controllers[gamepad.index] = gamepad; var d = document.createElement("div");
d.setAttribute("id", "controller" + gamepad.index);
var t = document.createElement("h1");
t.appendChild(document.createTextNode("gamepad: " + gamepad.id));
d.appendChild(t);
var b = document.createElement("div");
b.className = "buttons";
for (var i=0; i<gamepad.buttons.length; i++) {
var e = document.createElement("span");
e.className = "button";
//e.id = "b" + i;
e.innerHTML = i;
b.appendChild(e);
}
d.appendChild(b);
var a = document.createElement("div");
a.className = "axes";
for (i=0; i<gamepad.axes.length; i++) {
e = document.createElement("meter");
e.className = "axis";
//e.id = "a" + i;
e.setAttribute("min", "-1");
e.setAttribute("max", "1");
e.setAttribute("value", "0");
e.innerHTML = i;
a.appendChild(e);
}
d.appendChild(a);
document.getElementById("start").style.display = "none";
document.body.appendChild(d);
rAF(updateStatus);
}
function disconnecthandler(e) {
removegamepad(e.gamepad);
}
function removegamepad(gamepad) {
var d = document.getElementById("controller" + gamepad.index);
document.body.removeChild(d);
delete controllers[gamepad.index];
}
function updateStatus() {
scangamepads();
for (j in controllers) {
var controller = controllers[j];
var d = document.getElementById("controller" + j);
var buttons = d.getElementsByClassName("button");
for (var i=0; i<controller.buttons.length; i++) {
var b = buttons[i];
var val = controller.buttons[i];
var pressed = val == 1.0;
if (typeof(val) == "object") {
pressed = val.pressed;
val = val.value;
}
var pct = Math.round(val * 100) + "%";
b.style.backgroundSize = pct + " " + pct;
if (pressed) {
b.className = "button pressed";
} else {
b.className = "button";
}
}
var axes = d.getElementsByClassName("axis");
for (var i=0; i<controller.axes.length; i++) {
var a = axes[i];
a.innerHTML = i + ": " + controller.axes[i].toFixed(4);
a.setAttribute("value", controller.axes[i]);
}
}
rAF(updateStatus);
}
function scangamepads() {
var gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []);
for (var i = 0; i < gamepads.length; i++) {
if (gamepads[i]) {
if (!(gamepads[i].index in controllers)) {
addgamepad(gamepads[i]);
} else {
controllers[gamepads[i].index] = gamepads[i];
}
}
}
}
if (haveEvents) {
window.addEventListener("gamepadconnected", connecthandler);
window.addEventListener("gamepaddisconnected", disconnecthandler);
} else if (haveWebkitEvents) {
window.addEventListener("webkitgamepadconnected", connecthandler);
window.addEventListener("webkitgamepaddisconnected", disconnecthandler);
} else {
setInterval(scangamepads, 500);
}