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mvc.go
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package taskin
import (
"github.com/charmbracelet/bubbles/spinner"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
)
func (m *Model) Init() tea.Cmd {
var cmds []tea.Cmd
for i := range m.Runners {
if (m.Runners)[i].Spinner != nil {
cmds = append(cmds, (m.Runners)[i].Spinner.Tick)
}
for j := range (m.Runners)[i].Children {
if (m.Runners)[i].Children[j].Spinner != nil {
cmds = append(cmds, (m.Runners)[i].Children[j].Spinner.Tick)
}
}
}
return tea.Batch(cmds...)
}
func (m *Model) SetShutdown(err error) {
m.Shutdown = true
m.ShutdownError = err
}
func (m *Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
var cmds []tea.Cmd
if m.Shutdown && m.ShutdownError != nil {
return m, tea.Quit
}
switch msg := msg.(type) {
case TerminateWithError:
m.SetShutdown(msg.Error)
return m, tea.Quit
case spinner.TickMsg:
// Helper function to update spinners recursively
var updateSpinners func(runner *Runner) []tea.Cmd
updateSpinners = func(runner *Runner) []tea.Cmd {
var spinnerCmds []tea.Cmd
if runner.State == Running || runner.State == NotStarted {
if !IsCI() && runner.Spinner != nil {
newSpinner, cmd := runner.Spinner.Update(msg)
runner.Spinner = &newSpinner
spinnerCmds = append(spinnerCmds, cmd)
}
}
// Recursively update all children's spinners
for i := range runner.Children {
spinnerCmds = append(spinnerCmds, updateSpinners(&runner.Children[i])...)
}
return spinnerCmds
}
allDone := true
for i := range m.Runners {
cmds = append(cmds, updateSpinners(&m.Runners[i])...)
if m.Runners[i].State == Failed {
return m, tea.Quit
}
if m.Runners[i].State != Completed && m.Runners[i].State != Failed {
allDone = false
}
}
if allDone {
return m, tea.Quit
}
return m, tea.Batch(cmds...)
}
return m, nil
}
func (m *Model) checkTasksState() (allDone, anyFailed bool) {
allDone = true
for _, runner := range m.Runners {
if runner.State != Completed && runner.State != Failed {
allDone = false
}
if runner.State == Failed {
anyFailed = true
}
}
return
}
func (m *Model) View() string {
// Check for hidden views first
for _, runner := range m.Runners {
if runner.Task.HideView {
return ""
}
}
// Handle CI mode
if IsCI() {
allDone, anyFailed := m.checkTasksState()
if !allDone && !anyFailed {
return ""
}
}
var view string
for _, runner := range m.Runners {
view += renderTask(runner, "")
}
return view
}
func renderTask(runner Runner, indent string) string {
var view string
status := ""
switch runner.State {
case NotStarted:
status = Color(runner.Config.Colors.Pending, runner.Config.Chars.NotStarted) + " " + runner.Task.Title
case Running:
if len(runner.Children) > 0 {
status = Color(runner.Config.Colors.ParentStarted, runner.Config.Chars.ParentStarted) + " " + runner.Task.Title
} else if runner.Task.ShowProgress.Total != 0 {
percent := float64(runner.Task.ShowProgress.Current) / float64(runner.Task.ShowProgress.Total)
status = runner.Spinner.View() + runner.Task.Title + " " + runner.Task.Bar.ViewAs(percent)
} else if runner.Spinner != nil {
status = runner.Spinner.View() + runner.Task.Title
}
case Completed:
status = Color(runner.Config.Colors.Success, runner.Config.Chars.Success) + " " + runner.Task.Title
case Failed:
status = Color(runner.Config.Colors.Failure, runner.Config.Chars.Failure) + " " + runner.Task.Title
}
if IsCI() {
view = indent + status + "\n"
} else {
view = indent + lipgloss.NewStyle().Render(status) + "\n"
}
// Recursively render children
if len(runner.Children) > 0 && (runner.State == Running || IsCI()) {
for _, child := range runner.Children {
view += renderTask(child, indent+" ")
}
}
return view
}