|
| 1 | +import numpy as np |
| 2 | +from pygfx import Mesh |
| 3 | +from pygfx.renderers.wgpu import register_wgpu_render_function |
| 4 | +from tests.renderers.test_shader_composer import LocalBaseShader |
| 5 | + |
| 6 | +from fury.actor import sphere |
| 7 | +from fury.io import load_wgsl |
| 8 | +from fury.material import MeshBasicMaterial |
| 9 | +from fury.shader import MeshBasicShader, MeshPhongShader |
| 10 | + |
| 11 | + |
| 12 | +def test_shader(): |
| 13 | + |
| 14 | + class CustomBasicMaterial(MeshBasicMaterial): |
| 15 | + def __init__(self, **kwargs): |
| 16 | + super().__init__(**kwargs) |
| 17 | + |
| 18 | + class CustomPhongMaterial(MeshBasicMaterial): |
| 19 | + def __init__(self, **kwargs): |
| 20 | + super().__init__(**kwargs) |
| 21 | + |
| 22 | + register_wgpu_render_function(Mesh, CustomBasicMaterial)(MeshBasicShader) |
| 23 | + register_wgpu_render_function(Mesh, CustomPhongMaterial)(MeshPhongShader) |
| 24 | + |
| 25 | + try: |
| 26 | + register_wgpu_render_function(Mesh, CustomBasicMaterial)(MeshBasicShader) |
| 27 | + register_wgpu_render_function(Mesh, CustomPhongMaterial)(MeshPhongShader) |
| 28 | + except ValueError: |
| 29 | + ... |
| 30 | + else: |
| 31 | + raise AssertionError("Shoudn't be able to register the same material twice.") |
| 32 | + |
| 33 | + |
| 34 | +def test_wgsl(): |
| 35 | + |
| 36 | + shader_code = load_wgsl("mesh.wgsl") |
| 37 | + |
| 38 | + assert isinstance(shader_code, str) |
| 39 | + assert "fn vs_main" in shader_code |
| 40 | + assert "fn fs_main" in shader_code |
| 41 | + |
| 42 | + |
| 43 | + class CustomShader(LocalBaseShader): |
| 44 | + def __init__(self, **kwargs): |
| 45 | + super().__init__(**kwargs) |
| 46 | + |
| 47 | + def get_code(self): |
| 48 | + return load_wgsl("mesh.wgsl") |
| 49 | + |
| 50 | + actor = sphere(centers=np.array([[0, 0, 0]]), colors=np.array([[1, 0, 0]])) |
| 51 | + kwargs = { |
| 52 | + "blending_code": "placeholder", |
| 53 | + "write_pick": True, |
| 54 | + "indexer": None, |
| 55 | + "used_uv": {"uv": None}, |
| 56 | + } |
| 57 | + cs = MeshBasicShader(actor) |
| 58 | + |
| 59 | + |
| 60 | + assert isinstance(cs.get_code(), str) |
| 61 | + |
| 62 | + gen_sh_code = cs.generate_wgsl(**kwargs) |
| 63 | + assert isinstance(gen_sh_code, str) |
| 64 | + |
| 65 | + assert "placeholder" in gen_sh_code |
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