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CHANGELOG.md

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@@ -5,10 +5,57 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## Unreleased
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None
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## [24.2.0-beta.1]
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## 24.4.0
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### Fixed
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- Performance issue
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### Removed
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- Features having impact on performance
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## 24.3.1
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### Fixed
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- Revert order generation and barrier determination bugs introduced in 24.2.0
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## 24.3.0
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### Added
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- Sound effects
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### Fixed
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- Forcing to take orders
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## 24.2.0
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### Added
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- Default image to show in monitor when camera is not working
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- Restriction to only one settings window
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- Restriction to only one instance of the program
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### Changed
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- Bump System.IO.Ports from 6.0.0 to 7.0.0
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- Adapt to communication protocol of Rules v24.2.0
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- Change default size of main window to 1280x720
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### Removed
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- Error message when no camera is found
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### Fixed
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- Crash when receiving malformed packets
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- Refresh rate calculation issue
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- Not sending own charging pile information in packet 0x01
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- Bugs in order generator
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## 24.2.0-beta.1
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### Added
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- Default image to show in monitor when camera is not working
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- Restriction to only one settings window
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- Not sending own charging pile information in packet 0x01
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## [24.1.1]
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## 24.1.1
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### Added
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- Sound to play when setting charging piles by @Zhangyr2022
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- Invalid 0x01 packets by @Futrime
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## [24.1.0]
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## 24.1.0
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### Added
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- Frame rate displaying by @Futrime
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- Exception handling in packet construction by @Zhangyr2022
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- Improper byte width in protocol parsing by @Zhangyr2022
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## [24.1.0-beta.7]
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## 24.1.0-beta.7
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### Changed
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- Update titles of error messages by @Futrime
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- Failing to handle packages with packet ID 0x00 by @Zhnagyr2022
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## [24.1.0-beta.6]
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## 24.1.0-beta.6
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### Added
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- Frame rate displaying by @Futrime
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- Slave being able to set four charging piles by @Futrime and @Zhangyr2022
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## [24.1.0-beta.5]
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## 24.1.0-beta.5
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### Added
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- Exception handling in packet construction by @Zhangyr2022
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- That more than five orders can be carried simultaneously by @Futrime
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## [24.1.0-beta.4]
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## 24.1.0-beta.4
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### Fixed
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- Not sending game status package when no package generated by @Zhangyr2022
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## [24.1.0-beta.3]
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## 24.1.0-beta.3
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### Changed
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- Dramatically reduce memeory usage (~10x) by @Futrime
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## [24.1.0-beta.2]
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## 24.1.0-beta.2
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### Changed
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- Adapt to EDC Rules v24.1.2 by @Futrime
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- Set default values in UI to "N/A" by @Futrime
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- Improper byte width in protocol parsing by @Zhangyr2022
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## [24.1.0-beta.1]
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## 24.1.0-beta.1
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### Changed
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- Bump YamlDotNet from 12.0.1 to 12.0.2 by @Futrime
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- Adapt to EDC Rules v24.1.0 by @Futrime and @Zhangyr2022
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## [24.0.3]
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## 24.0.3
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### Fixed
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- Improper distance calculation by @Zhangyr2022
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## [24.0.2]
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## 24.0.2
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### Added
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- Error prompt when no camera found by @Futrime
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### Changed
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- Limit the smallest sizes of windows by @Futrime
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## [24.0.1]
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## 24.0.1
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### Added
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- Error message for missing files by @Futrime
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- Orders not displaying when no vehicle detected by @Zhangyr2022
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## [24.0.0]
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## 24.0.0
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### Added
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- Basic game logic by @Futrime and @Zhangyr2022
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- Recognition migrated from host of EDC23 by @Futrime and @Zhangyr2022
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- Crash when camera FPS is 0 by @Futrime
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## [24.0.0-beta.4]
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## 24.0.0-beta.4
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### Fixed
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- Crash when camera FPS is 0 by @Futrime
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## [24.0.0-beta.3]
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## 24.0.0-beta.3
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### Added
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- Bundled .NET 6 runtime by @Futrime
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### Changed
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- Bundle dependencies into several DLLs by @Futrime
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## [24.0.0-beta.2]
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## 24.0.0-beta.2
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### Added
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- Global Exception handler by @Futrime
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- Optimize UI by @Futrime
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## [24.0.0-beta.1]
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## 24.0.0-beta.1
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### Added
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- Basic game logic by @Futrime and @Zhangyr2022
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- Recognition migrated from host of EDC23 by @Futrime and @Zhangyr2022

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