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invalid reverts in puzzle 10 #4

@charles-cooper

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@charles-cooper

In

"code": "38349011600857FD5B3661000390061534600A0157FDFDFDFD5B00",
, there are several REVERT instructions, but since there aren't enough items on the stack, they don't actually revert, I think they trigger an exceptional halting state (same as 0xFE INVALID). For clarity, maybe these instructions should be changed to 0xFE - or start the code with MSIZE MSIZE so that the REVERT opcodes will have enough stack items to consume!

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