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| 1 | +import { DISActor } from "./actor/actor.js"; |
| 2 | + |
| 3 | +export const generateCharacter = async () => { |
| 4 | + const creationPack = "deathinspace.character-creation"; |
| 5 | + |
| 6 | + // 1. abilities |
| 7 | + const body = generateAbilityValue(); |
| 8 | + const dexterity = generateAbilityValue(); |
| 9 | + const savvy = generateAbilityValue(); |
| 10 | + const tech = generateAbilityValue(); |
| 11 | + |
| 12 | + const defenseRating = 12 + dexterity; |
| 13 | + |
| 14 | + // 2. origin |
| 15 | + const origin = await drawDocument(creationPack, "Origins"); |
| 16 | + const originBenefit = await pickOriginBenefit(origin); |
| 17 | + |
| 18 | + // 3. character details |
| 19 | + const background = await drawText(creationPack, "Backgrounds"); |
| 20 | + const trait = await drawText(creationPack, "Traits"); |
| 21 | + const drive = await drawText(creationPack, "Drives"); |
| 22 | + const looks = await drawText(creationPack, "Looks"); |
| 23 | + |
| 24 | + // 4. past allegiance |
| 25 | + const pastAllegiance = await drawText(creationPack, "Past Allegiances"); |
| 26 | + |
| 27 | + // 5. hit points and defense rating |
| 28 | + const hitPoints = rollTotal("1d8"); |
| 29 | + |
| 30 | + // 6. starting gear and starting bonus |
| 31 | + const holos = rollTotal("3d10"); |
| 32 | + // TODO: need to handle multiple results/docs drawn |
| 33 | + //const startingKit = await drawResult(creationPack, "Starting Kits"); |
| 34 | + // TODO: extract entities |
| 35 | + |
| 36 | + const sumOfAbilityScores = body + dexterity + savvy + tech; |
| 37 | + let startingBonus = null; |
| 38 | + if (sumOfAbilityScores < 0) { |
| 39 | + // startingBonus = drawResult("deathinspace.character-creation", "Starting Bonuses"); |
| 40 | + } |
| 41 | + const personalTrinket = await drawDocument(creationPack, "Personal Trinkets"); |
| 42 | + |
| 43 | + const firstName = await drawText(creationPack, "First Names"); |
| 44 | + const lastName = await drawText(creationPack, "Last Names"); |
| 45 | + |
| 46 | + const actorData = { |
| 47 | + name: `${firstName} ${lastName}`, |
| 48 | + data: { |
| 49 | + abilities: { |
| 50 | + body: { value: body }, |
| 51 | + dexterity: { value: dexterity }, |
| 52 | + savvy: { value: savvy }, |
| 53 | + tech: { value: tech }, |
| 54 | + }, |
| 55 | + background, |
| 56 | + defenseRating, |
| 57 | + drive, |
| 58 | + hitPoints: { |
| 59 | + max: hitPoints, |
| 60 | + value: hitPoints, |
| 61 | + }, |
| 62 | + holos, |
| 63 | + looks, |
| 64 | + pastAllegiance, |
| 65 | + trait, |
| 66 | + }, |
| 67 | + type: "character", |
| 68 | + }; |
| 69 | + const actor = await DISActor.create(actorData); |
| 70 | + |
| 71 | + // TODO: apply starting bonus to character |
| 72 | + |
| 73 | + // TODO: originBenefit |
| 74 | + await actor.createEmbeddedDocuments("Item", [origin.data, originBenefit.data, personalTrinket.data]) |
| 75 | + actor.sheet.render(true); |
| 76 | + |
| 77 | + return actor; |
| 78 | +} |
| 79 | + |
| 80 | +const rollTotal = (formula) => { |
| 81 | + const roll = new Roll(formula).evaluate({ |
| 82 | + async: false, |
| 83 | + }); |
| 84 | + return roll.result; |
| 85 | +}; |
| 86 | + |
| 87 | +const generateAbilityValue = () => { |
| 88 | + return rollTotal("1d4") - rollTotal("1d4"); |
| 89 | +}; |
| 90 | + |
| 91 | +const pickOriginBenefit = async (origin) => { |
| 92 | + console.log(origin); |
| 93 | + if (origin.data.data.benefitNames) { |
| 94 | + const names = origin.data.data.benefitNames.split(","); |
| 95 | + if (names.length) { |
| 96 | + const randName = names[Math.floor(Math.random() * names.length)]; |
| 97 | + const pack = game.packs.get("deathinspace.origin-benefits"); |
| 98 | + const docs = await pack.getDocuments(); |
| 99 | + const benefit = docs.find( |
| 100 | + (i) => i.name === randName |
| 101 | + ); |
| 102 | + return benefit; |
| 103 | + } |
| 104 | + } |
| 105 | +}; |
| 106 | + |
| 107 | +const drawFromTable = async (packName, tableName) => { |
| 108 | + const creationPack = game.packs.get(packName); |
| 109 | + const creationDocs = await creationPack.getDocuments(); |
| 110 | + const table = creationDocs.find( |
| 111 | + (i) => i.name === tableName |
| 112 | + ); |
| 113 | + const tableDraw = await table.draw({ displayChat: false }); |
| 114 | + // TODO: decide if/how we want to handle multiple results |
| 115 | + return tableDraw; |
| 116 | +} |
| 117 | + |
| 118 | +const drawText = async (packName, tableName) => { |
| 119 | + const draw = await drawFromTable(packName, tableName); |
| 120 | + return draw.results[0].data.text; |
| 121 | +}; |
| 122 | + |
| 123 | +const drawDocument = async (packName, tableName) => { |
| 124 | + const draw = await drawFromTable(packName, tableName); |
| 125 | + const doc = await documentFromDraw(draw); |
| 126 | + return doc; |
| 127 | +}; |
| 128 | + |
| 129 | +const drawDocuments = async (packName, tableName) => { |
| 130 | + const draw = await drawFromTable(packName, tableName); |
| 131 | + const docs = await documentsFromDraw(draw); |
| 132 | + return docs; |
| 133 | +}; |
| 134 | + |
| 135 | +const documentsFromDraw = async (draw) => { |
| 136 | + return Promise.all(draw.results.map(r => documentFromResult(r))); |
| 137 | +}; |
| 138 | + |
| 139 | +const documentFromDraw = async (draw) => { |
| 140 | + const doc = await documentFromResult(draw.results[0]); |
| 141 | + return doc; |
| 142 | +}; |
| 143 | + |
| 144 | +const documentFromResult = async (result) => { |
| 145 | + const collectionName = result.data.type === 2 |
| 146 | + ? "Compendium." + result.data.collection |
| 147 | + : result.data.collection; |
| 148 | + const uuid = `${collectionName}.${result.data.resultId}`; |
| 149 | + const doc = await fromUuid(uuid); |
| 150 | + return doc; |
| 151 | +}; |
| 152 | + |
| 153 | +const generateSpacecraft = async () => { |
| 154 | + |
| 155 | +}; |
| 156 | + |
| 157 | +const generateStation = async () => { |
| 158 | + |
| 159 | +}; |
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