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Copy file name to clipboardExpand all lines: README.md
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## To be done in the nearest future
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* Dialogs
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* line up ux and design to match overall look and feel
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* CSS optimization - convert current CSS structure to SASS based pre-processor for future ease of adjustment
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- underway
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## Release Notes
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=======
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v4.0.0
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- Major Release! BACK UP YOUR WORLDS BEFORE UPGRADING!
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- Moved conditions to active effects, exisitng actors will be migrated to the new system. [[#78](https://github.com/fvtt-fria-ligan/vaesen-foundry-vtt/issues/78)]
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- Status Icons on tokens now relate to the conditions on the actor. You can toggle them from the HUD, or the sheet. [#56](https://github.com/fvtt-fria-ligan/vaesen-foundry-vtt/issues/56)
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- Added settings to determine default behavior for NPC and Vaesen actors when they are dropped on a scene.
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-- Note: if a vaesen is not linked you MUST add conditions from the token HUD or the copy of the actor on the scene rather than the unlinked actor in the sidebar.
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- Fixed: Weapon rolls where not using the correct conditions for the roll pool [[#83](https://github.com/fvtt-fria-ligan/vaesen-foundry-vtt/issues/83)]
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v3.3.0
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- Added fear rolls to the Character sheet [#74](https://github.com/fvtt-fria-ligan/vaesen-foundry-vtt/issues/74)
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- Refactored the Actors to use a common base class to reduce code duplication and make it easier to maintain. [#75](https://github.com/fvtt-fria-ligan/vaesen-foundry-vtt/issues/75)
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