Hello,
I tried out usd2glb, and I found some crash on some meshes coming from the apple quick look gallery.
Gramophone.zip
For example on this gramophone, the crash occurs on
if (diffuse_connection.has_value())
{
...
if (uv_connection.has_value())
{
std::string path_uv = uv_connection.value().prim_part();
const tinyusdz::Prim* pshader2 = stage.GetPrimAtPath(tinyusdz::Path(path_uv, "")).value(); 💣💣💣
It seems that there is a problem in the way the different UV set are accessed.
Thanks,
Manuel
Hello,
I tried out usd2glb, and I found some crash on some meshes coming from the apple quick look gallery.
Gramophone.zip
For example on this gramophone, the crash occurs on
It seems that there is a problem in the way the different UV set are accessed.
Thanks,
Manuel