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NeoTextureEdit

This is Peter LaValle's (latest) fork of Holger Dammertz's NeoTextureEdit.

... or should be ...

I've converted the software to build and run from a Gradle Wrapper I want to extract the graph API for use in other pursuits. As I got it - there's a bug; saving and loading a TGR file with everything doesn't work - something is trying to convert a boolean to a float

Components

The texture editor has six parts;

  • Menus
  • Project Area ; ... which NTE uses for some predefined ones
    • I'd probably use it for a file-tree or something
  • Workbench ; The big view thing of the graph and nodes
  • Inspector ; Shows details of the currently selected node
  • 2D Preview (technically part of the inspector)
  • 3D Preview ; shows a 3D object with the textures applied