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190 lines (153 loc) · 5.27 KB
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#![no_std]
use soroban_sdk::{Address, Env, String, Vec, contract, contractimpl, contracttype};
#[derive(Clone)]
#[contracttype]
pub struct Player {
pub address: Address,
pub username: String,
pub xp: u64,
pub iq_level: u32,
pub puzzles_solved: u64,
pub current_streak: u32,
}
#[derive(Clone)]
#[contracttype]
pub struct PuzzleSubmission {
pub player: Address,
pub puzzle_id: u64,
pub category: String,
pub score: u32,
pub timestamp: u64,
}
#[contract]
pub struct MindBlockContract;
#[contractimpl]
impl MindBlockContract {
/// Initialize a new player profile
pub fn register_player(env: Env, player: Address, username: String, iq_level: u32) -> Player {
player.require_auth();
let new_player = Player {
address: player.clone(),
username: username.clone(),
xp: 0,
iq_level,
puzzles_solved: 0,
current_streak: 0,
};
env.storage().instance().set(&player, &new_player);
new_player
}
/// Get player profile
pub fn get_player(env: Env, player: Address) -> Option<Player> {
env.storage().instance().get(&player)
}
/// Submit puzzle solution and award XP
pub fn submit_puzzle(
env: Env,
player: Address,
puzzle_id: u64,
category: String,
score: u32,
) -> u64 {
player.require_auth();
let mut player_data: Player = env
.storage()
.instance()
.get(&player)
.unwrap_or_else(|| panic!("Player not registered"));
// Calculate XP based on score and IQ level
let xp_reward = (score as u64) * (player_data.iq_level as u64) / 10;
// Update player stats
player_data.xp += xp_reward;
player_data.puzzles_solved += 1;
player_data.current_streak += 1;
// Save updated player data
env.storage().instance().set(&player, &player_data);
// Record submission
let submission = PuzzleSubmission {
player: player.clone(),
puzzle_id,
category,
score,
timestamp: env.ledger().timestamp(),
};
let submission_key = (player.clone(), puzzle_id);
env.storage().instance().set(&submission_key, &submission);
player_data.xp
}
/// Get top players by XP (leaderboard)
pub fn get_leaderboard(env: Env, _limit: u32) -> Vec<Player> {
// Note: In production, implement proper pagination and sorting
// This is a simplified version
let leaderboard = Vec::new(&env);
// This would need to be implemented with proper indexing
// For now, returns empty vector as placeholder
leaderboard
}
/// Update player IQ level
pub fn update_iq_level(env: Env, player: Address, new_iq_level: u32) {
player.require_auth();
let mut player_data: Player = env
.storage()
.instance()
.get(&player)
.unwrap_or_else(|| panic!("Player not registered"));
player_data.iq_level = new_iq_level;
env.storage().instance().set(&player, &player_data);
}
/// Reset player streak (called when streak is broken)
pub fn reset_streak(env: Env, player: Address) {
player.require_auth();
let mut player_data: Player = env
.storage()
.instance()
.get(&player)
.unwrap_or_else(|| panic!("Player not registered"));
player_data.current_streak = 0;
env.storage().instance().set(&player, &player_data);
}
/// Get player's total XP
pub fn get_xp(env: Env, player: Address) -> u64 {
let player_data: Player = env
.storage()
.instance()
.get(&player)
.unwrap_or_else(|| panic!("Player not registered"));
player_data.xp
}
/// Get puzzle submission details
pub fn get_submission(env: Env, player: Address, puzzle_id: u64) -> Option<PuzzleSubmission> {
let submission_key = (player, puzzle_id);
env.storage().instance().get(&submission_key)
}
}
#[cfg(test)]
mod test {
use super::*;
use soroban_sdk::{Address, Env, String, testutils::Address as _};
#[test]
fn test_register_player() {
let env = Env::default();
let contract_id = env.register(MindBlockContract, ());
let client = MindBlockContractClient::new(&env, &contract_id);
let player = Address::generate(&env);
let username = String::from_str(&env, "TestPlayer");
env.mock_all_auths();
let result = client.register_player(&player, &username, &100);
assert_eq!(result.xp, 0);
assert_eq!(result.iq_level, 100);
}
#[test]
fn test_submit_puzzle() {
let env = Env::default();
let contract_id = env.register(MindBlockContract, ());
let client = MindBlockContractClient::new(&env, &contract_id);
let player = Address::generate(&env);
let username = String::from_str(&env, "TestPlayer");
let category = String::from_str(&env, "coding");
env.mock_all_auths();
client.register_player(&player, &username, &100);
let xp = client.submit_puzzle(&player, &1, &category, &95);
assert!(xp > 0);
}
}