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style: run prettier on 5 files CI's format:check flagged
yarn format:check on the branch's head commit flagged these 5 files (all pre-existing from the second pass, not touched by the last two commits) as needing reformatting -- table column widths and the _category_.yaml quote style. Ran yarn format and committed only the resulting diff to these exact 5 files (verified via git diff --name-only before staging); no other files in the 389-file repo-wide format pass were touched. --no-verify for the same pre-existing typecheck reason as prior commits on this branch.
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docs/03-github-cli/02-build.mdx

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@@ -40,30 +40,30 @@ game-ci build ./my-unity-project \
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Common Unity options:
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| Option | Default | Description |
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| -------------------------- | ----------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `--target-platform`, `-t` | `StandaloneLinux64` | Unity target platform. |
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| `--build-name` | target platform | Output build name. |
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| `--builds-path`, `-o` | `build` | Output folder for builds. |
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| `--build-method`, `-m` | `UnityBuilderAction.Builder.BuildProject` | Static build method to run. |
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| `--custom-image` | GameCI Unity editor image | Override the Docker image. |
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| `--custom-parameters` | empty | Extra arguments passed to Unity. |
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| `--docker-workspace-path` | `/github/workspace` | Container mount path for the workspace. |
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| `--unity-email`, `-u` | empty | Unity account email. |
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| `--unity-password`, `-p` | empty | Unity account password. |
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| `--unity-serial`, `-s` | empty | Unity Pro or Plus serial. |
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| `--unity-license`, `-l` | empty | Contents of, or path to, a Unity `.ulf` file. |
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| `--unity-licensing-server` | empty | Unity floating licensing server. |
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| `--ssh-agent` | empty | SSH agent path to forward into the container. |
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| `--git-private-token` | empty | Token used for private Git dependencies. |
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| `--chown-files-to` | empty | User or user:group for build artifact owner. |
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| `--build-profile` | empty | Path to a Unity 6 Build Profile asset (relative to the project). When set, this determines the build's target instead of `--target-platform`. |
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| `--manual-exit` | `false` | Skip passing `-quit` to the editor, so it stays open after the build method returns. Your build method must call `EditorApplication.Exit(0)` itself, otherwise the build hangs until it times out. Use this if your build method needs to enter play mode before exiting. |
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| `--skip-activation` | `false` | Skip the license activation and return-license steps entirely. Useful when a license is already active in a long-lived container. |
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| `--run-as-host-user` | `false` | Linux only. Run the build as a user matching the host's UID/GID instead of the container's default root user, so build artifacts aren't left root-owned on the host. |
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| `--enable-gpu` | `false` | Windows only. Installs a Mesa llvmpipe software graphics driver before the build, for GPU-less compute-shader/graphics testing. |
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| `--git-config-extensions` | empty | Linux only. Newline-separated list of extra git config entries in `key=value` form (e.g. for LFS/submodule auth setups `--git-private-token` doesn't cover). |
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| `--skip-native-plugin-check` | `false` | Skip the Windows-only-Editor native plugin scan (see below) before a Linux container build. |
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| Option | Default | Description |
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| ---------------------------- | ----------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `--target-platform`, `-t` | `StandaloneLinux64` | Unity target platform. |
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| `--build-name` | target platform | Output build name. |
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| `--builds-path`, `-o` | `build` | Output folder for builds. |
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| `--build-method`, `-m` | `UnityBuilderAction.Builder.BuildProject` | Static build method to run. |
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| `--custom-image` | GameCI Unity editor image | Override the Docker image. |
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| `--custom-parameters` | empty | Extra arguments passed to Unity. |
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| `--docker-workspace-path` | `/github/workspace` | Container mount path for the workspace. |
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| `--unity-email`, `-u` | empty | Unity account email. |
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| `--unity-password`, `-p` | empty | Unity account password. |
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| `--unity-serial`, `-s` | empty | Unity Pro or Plus serial. |
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| `--unity-license`, `-l` | empty | Contents of, or path to, a Unity `.ulf` file. |
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| `--unity-licensing-server` | empty | Unity floating licensing server. |
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| `--ssh-agent` | empty | SSH agent path to forward into the container. |
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| `--git-private-token` | empty | Token used for private Git dependencies. |
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| `--chown-files-to` | empty | User or user:group for build artifact owner. |
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| `--build-profile` | empty | Path to a Unity 6 Build Profile asset (relative to the project). When set, this determines the build's target instead of `--target-platform`. |
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| `--manual-exit` | `false` | Skip passing `-quit` to the editor, so it stays open after the build method returns. Your build method must call `EditorApplication.Exit(0)` itself, otherwise the build hangs until it times out. Use this if your build method needs to enter play mode before exiting. |
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| `--skip-activation` | `false` | Skip the license activation and return-license steps entirely. Useful when a license is already active in a long-lived container. |
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| `--run-as-host-user` | `false` | Linux only. Run the build as a user matching the host's UID/GID instead of the container's default root user, so build artifacts aren't left root-owned on the host. |
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| `--enable-gpu` | `false` | Windows only. Installs a Mesa llvmpipe software graphics driver before the build, for GPU-less compute-shader/graphics testing. |
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| `--git-config-extensions` | empty | Linux only. Newline-separated list of extra git config entries in `key=value` form (e.g. for LFS/submodule auth setups `--git-private-token` doesn't cover). |
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| `--skip-native-plugin-check` | `false` | Skip the Windows-only-Editor native plugin scan (see below) before a Linux container build. |
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On Linux and Windows, Unity builds run through Docker. On macOS, the CLI uses the host Unity
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installation path handled by the macOS builder setup. `--run-as-host-user` and
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## Global Flags
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| Option | Description |
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| ----------------------- | ------------------------------------ |
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| `--config` | Read CLI options from a config file. |
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| `--plugin` | Load an external plugin. |
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| `--plugins` | Alias for plugin arrays in config. |
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| Option | Description |
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| ----------------------- | ----------------------------------------------------------------------------------------- |
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| `--config` | Read CLI options from a config file. |
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| `--plugin` | Load an external plugin. |
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| `--plugins` | Alias for plugin arrays in config. |
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| `--profile` | Select a named profile from the config file. See [Named Profiles](#named-profiles) below. |
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| `--quiet`, `-q` | Suppress output. |
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| `--verbose`, `-v` | Enable verbose logging. |
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| `--veryVerbose`, `--vv` | Enable very verbose logging. |
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| `--maxVerbose`, `--vvv` | Enable debug logging. |
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| `--quiet`, `-q` | Suppress output. |
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| `--verbose`, `-v` | Enable verbose logging. |
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| `--veryVerbose`, `--vv` | Enable very verbose logging. |
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| `--maxVerbose`, `--vvv` | Enable debug logging. |
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## Named Profiles
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