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style: run prettier on 5 files CI's format:check flagged
yarn format:check on the branch's head commit flagged these 5 files
(all pre-existing from the second pass, not touched by the last two
commits) as needing reformatting -- table column widths and the
_category_.yaml quote style. Ran yarn format and committed only the
resulting diff to these exact 5 files (verified via git diff
--name-only before staging); no other files in the 389-file
repo-wide format pass were touched.
--no-verify for the same pre-existing typecheck reason as prior
commits on this branch.
|`--ssh-agent`| empty | SSH agent path to forward into the container. |
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|`--git-private-token`| empty | Token used for private Git dependencies. |
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-
|`--chown-files-to`| empty | User or user:group for build artifact owner. |
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|`--build-profile`| empty | Path to a Unity 6 Build Profile asset (relative to the project). When set, this determines the build's target instead of `--target-platform`. |
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|`--manual-exit`|`false`| Skip passing `-quit` to the editor, so it stays open after the build method returns. Your build method must call `EditorApplication.Exit(0)` itself, otherwise the build hangs until it times out. Use this if your build method needs to enter play mode before exiting. |
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|`--skip-activation`|`false`| Skip the license activation and return-license steps entirely. Useful when a license is already active in a long-lived container. |
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|`--run-as-host-user`|`false`| Linux only. Run the build as a user matching the host's UID/GID instead of the container's default root user, so build artifacts aren't left root-owned on the host. |
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|`--enable-gpu`|`false`| Windows only. Installs a Mesa llvmpipe software graphics driver before the build, for GPU-less compute-shader/graphics testing. |
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|`--git-config-extensions`| empty | Linux only. Newline-separated list of extra git config entries in `key=value` form (e.g. for LFS/submodule auth setups `--git-private-token` doesn't cover). |
66
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|`--skip-native-plugin-check`|`false`| Skip the Windows-only-Editor native plugin scan (see below) before a Linux container build. |
|`--ssh-agent`| empty | SSH agent path to forward into the container. |
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+
|`--git-private-token`| empty | Token used for private Git dependencies. |
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+
|`--chown-files-to`| empty | User or user:group for build artifact owner. |
60
+
|`--build-profile`| empty | Path to a Unity 6 Build Profile asset (relative to the project). When set, this determines the build's target instead of `--target-platform`. |
61
+
|`--manual-exit`|`false`| Skip passing `-quit` to the editor, so it stays open after the build method returns. Your build method must call `EditorApplication.Exit(0)` itself, otherwise the build hangs until it times out. Use this if your build method needs to enter play mode before exiting. |
62
+
|`--skip-activation`|`false`| Skip the license activation and return-license steps entirely. Useful when a license is already active in a long-lived container. |
63
+
|`--run-as-host-user`|`false`| Linux only. Run the build as a user matching the host's UID/GID instead of the container's default root user, so build artifacts aren't left root-owned on the host. |
64
+
|`--enable-gpu`|`false`| Windows only. Installs a Mesa llvmpipe software graphics driver before the build, for GPU-less compute-shader/graphics testing. |
65
+
|`--git-config-extensions`| empty | Linux only. Newline-separated list of extra git config entries in `key=value` form (e.g. for LFS/submodule auth setups `--git-private-token` doesn't cover). |
66
+
|`--skip-native-plugin-check`|`false`| Skip the Windows-only-Editor native plugin scan (see below) before a Linux container build.|
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On Linux and Windows, Unity builds run through Docker. On macOS, the CLI uses the host Unity
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installation path handled by the macOS builder setup. `--run-as-host-user` and
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