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name: 'Unity - Orchestrator'
author: Game CI
description: >
Build Unity projects with orchestrator features: remote providers (AWS, K8s, GCP, Azure),
hot runner, test workflows, local caching, child workspaces, artifact management, and more.
Wraps game-ci/unity-builder and adds orchestrator-specific configuration.
inputs:
# ─── Core inputs (passed through to unity-builder) ──────────────────
targetPlatform:
required: true
default: ''
description: 'Platform that the build should target.'
unityVersion:
required: false
default: 'auto'
description: 'Unity version. Use "auto" to detect from ProjectSettings/ProjectVersion.txt'
customImage:
required: false
default: ''
description: 'Specific docker image for building the project'
projectPath:
required: false
default: ''
description: 'Path to the project, relative to repo root.'
buildProfile:
required: false
default: ''
description: 'Path to the build profile to activate, relative to the project root.'
buildName:
required: false
default: ''
description: 'Name of the build (no file extension).'
buildsPath:
required: false
default: ''
description: 'Path where builds should be stored.'
buildMethod:
required: false
default: ''
description: 'Namespace.Class.StaticMethod to perform the build.'
manualExit:
required: false
default: ''
description: 'Suppress -quit flag.'
enableGpu:
required: false
default: ''
description: 'Launch unity without -nographics.'
customParameters:
required: false
default: ''
description: 'Custom parameters to configure the build.'
versioning:
required: false
default: 'Semantic'
description: 'Versioning scheme.'
version:
required: false
default: ''
description: 'Version for "Custom" versioning scheme.'
androidVersionCode:
required: false
default: ''
androidExportType:
required: false
default: 'androidPackage'
androidKeystoreName:
required: false
default: ''
androidKeystoreBase64:
required: false
default: ''
androidKeystorePass:
required: false
default: ''
androidKeyaliasName:
required: false
default: ''
androidKeyaliasPass:
required: false
default: ''
androidTargetSdkVersion:
required: false
default: ''
androidSymbolType:
required: false
default: 'none'
sshAgent:
required: false
default: ''
sshPublicKeysDirectoryPath:
required: false
default: ''
gitPrivateToken:
required: false
default: ''
description: 'GitHub private token for git operations'
runAsHostUser:
required: false
default: 'false'
chownFilesTo:
required: false
default: ''
dockerCpuLimit:
required: false
default: ''
dockerMemoryLimit:
required: false
default: ''
dockerIsolationMode:
required: false
default: 'default'
containerRegistryRepository:
required: false
default: 'unityci/editor'
containerRegistryImageVersion:
required: false
default: '3'
allowDirtyBuild:
required: false
default: ''
cacheUnityInstallationOnMac:
required: false
default: 'false'
unityHubVersionOnMac:
required: false
default: ''
unityLicensingServer:
required: false
default: ''
dockerWorkspacePath:
required: false
default: '/github/workspace'
skipActivation:
required: false
default: 'false'
# ─── Provider strategy ──────────────────────────────────────────────
providerStrategy:
default: 'local'
required: false
description: 'Build provider: local, aws, k8s, gcp-cloud-run, azure-aci, github-actions, gitlab-ci, ansible, remote-powershell, or a custom provider path/URL.'
fallbackProviderStrategy:
default: ''
required: false
description: 'Fallback provider when the primary is unavailable.'
runnerCheckEnabled:
default: 'false'
required: false
description: 'Check runner availability before starting a build.'
runnerCheckLabels:
default: ''
required: false
description: 'Comma-separated runner labels to filter when checking availability.'
runnerCheckMinAvailable:
default: '1'
required: false
description: 'Minimum idle runners required for primary provider.'
retryOnFallback:
default: 'false'
required: false
description: 'Retry on fallback provider if primary fails.'
providerInitTimeout:
default: '0'
required: false
description: 'Max seconds to wait for provider initialization. 0 = no timeout.'
providerExecutable:
required: false
default: ''
description: 'Path to an external CLI executable that implements the provider protocol.'
# ─── Remote container settings ──────────────────────────────────────
containerCpu:
default: '1024'
required: false
description: 'CPU units for the remote build container.'
containerMemory:
default: '3072'
required: false
description: 'Memory (MB) for the remote build container.'
containerNamespace:
default: 'default'
required: false
# ─── AWS ────────────────────────────────────────────────────────────
awsStackName:
default: 'game-ci'
required: false
description: 'CloudFormation stack name for AWS provider.'
# ─── Kubernetes ─────────────────────────────────────────────────────
kubeConfig:
default: ''
required: false
description: 'Base64-encoded kubeconfig for K8s provider.'
kubeVolume:
default: ''
required: false
kubeVolumeSize:
default: '25Gi'
required: false
kubeStorageClass:
default: ''
required: false
# ─── GCP Cloud Run (Experimental) ──────────────────────────────────
gcpProject:
required: false
default: ''
description: 'Google Cloud project ID.'
gcpRegion:
required: false
default: ''
gcpStorageType:
required: false
default: 'gcs-fuse'
description: 'Storage type: gcs-fuse, gcs-copy, nfs, in-memory.'
gcpBucket:
required: false
default: ''
gcpFilestoreIp:
required: false
default: ''
gcpFilestoreShare:
required: false
default: '/share1'
gcpMachineType:
required: false
default: 'e2-standard-4'
gcpDiskSizeGb:
required: false
default: '100'
gcpServiceAccount:
required: false
default: ''
gcpVpcConnector:
required: false
default: ''
# ─── Azure Container Instances (Experimental) ──────────────────────
azureResourceGroup:
required: false
default: ''
azureLocation:
required: false
default: ''
azureStorageType:
required: false
default: 'azure-files'
azureStorageAccount:
required: false
default: ''
azureBlobContainer:
required: false
default: 'unity-builds'
azureFileShareName:
required: false
default: 'unity-builds'
azureSubscriptionId:
required: false
default: ''
azureCpu:
required: false
default: '4'
azureMemoryGb:
required: false
default: '16'
azureDiskSizeGb:
required: false
default: '100'
azureSubnetId:
required: false
default: ''
# ─── Remote PowerShell ─────────────────────────────────────────────
remotePowershellHost:
default: ''
required: false
remotePowershellCredential:
default: ''
required: false
remotePowershellTransport:
default: 'wsman'
required: false
# ─── GitHub Actions provider ────────────────────────────────────────
githubActionsRepo:
default: ''
required: false
githubActionsWorkflow:
default: ''
required: false
githubActionsToken:
default: ''
required: false
githubActionsRef:
default: 'main'
required: false
# ─── GitLab CI provider ────────────────────────────────────────────
gitlabProjectId:
default: ''
required: false
gitlabTriggerToken:
default: ''
required: false
gitlabApiUrl:
default: 'https://gitlab.com'
required: false
gitlabRef:
default: 'main'
required: false
# ─── Ansible provider ──────────────────────────────────────────────
ansibleInventory:
default: ''
required: false
ansiblePlaybook:
default: ''
required: false
ansibleExtraVars:
default: ''
required: false
ansibleVaultPassword:
default: ''
required: false
# ─── Git & Reliability ─────────────────────────────────────────────
gitAuthMode:
required: false
default: 'header'
description: 'Git auth mode: header (default) or url.'
gitIntegrityCheck:
required: false
default: 'false'
description: 'Run git fsck, lock cleanup, and submodule validation before build.'
gitAutoRecover:
required: false
default: 'false'
cleanReservedFilenames:
required: false
default: 'false'
unityProcessCleanup:
required: false
default: 'false'
description: 'On Windows self-hosted runners, clean stale Unity processes scoped to the project path before launch.'
enableBuildDiagnostics:
required: false
default: 'true'
description: 'Analyze Unity Editor log after build/test and emit categorized failure summary to console and GitHub Step Summary.'
enableUnityRetry:
required: false
default: 'false'
description: 'Enable multi-phase Unity retry with automatic recovery actions based on failure category.'
unityRetryMaxAttempts:
required: false
default: '3'
description: 'Maximum number of Unity retry attempts (including the initial run).'
licensingStaggerDelay:
required: false
default: 'true'
description: 'Apply hash-based stagger delay before Unity launch to avoid licensing IPC mutex contention on self-hosted runners.'
profileFingerprintEnabled:
required: false
default: 'false'
description: 'Detect submodule profile changes and clear stale ScriptAssemblies/Bee when the profile fingerprint differs from cache.'
workerCount:
required: false
default: '0'
description: 'Set -job-worker-count for Unity launch. 0 means use Unity default. Controls import parallelism.'
ilppCleanupEnabled:
required: false
default: 'true'
description: 'Clean up crashed ILPP processes scoped to the workspace before Unity launch (Windows only).'
acceleratorMode:
required: false
default: 'enabled'
description: 'Unity Accelerator mode: enabled (full), disabled (off), or download-only (pull but no upload).'
testResultCleanup:
required: false
default: 'true'
description: 'Delete stale test result XML files before test runner launch to prevent false positives.'
disableAssemblyUpdater:
required: false
default: 'true'
description: 'Add -disable-assembly-updater to batchmode launches to prevent ApiUpdater from destabilizing CI sessions.'
# ─── Unity diagnostic log collection ──────────────────────────────
collectUnityLogs:
required: false
default: 'false'
description: >
Collect Unity-internal logs (Editor.log, Unity.Licensing.Client.log,
Unity.Entitlements.Audit.log, services-config.json, Unity Hub logs,
crash dumps, build report, bee_backend.log, IL2CPP output, project
version, package manifest, etc.) into <workspace>/Logs/UnityDiagnostics/
after the build so they can be uploaded as artifacts and shared with
Unity support. See also: collectUnityLogsOnSuccess, unityLogCategories.
collectUnityLogsOnSuccess:
required: false
default: 'true'
description: >
When false, only collect Unity logs on non-zero exit codes. Default
true so successful builds also publish diagnostic artifacts (useful
for licensing audits and Unity support tickets).
unityLogCategories:
required: false
default: ''
description: >
Comma-separated subset of categories to collect (default = all
non-sensitive). Categories: editor-log, editor-prev-log,
licensing-client, entitlements-audit, services-config, unity-hub-info,
unity-hub-error, editor-crash, build-report, bee-backend, player-log,
test-results, il2cpp-output, project-version, package-manifest,
macos-crash-report, windows-event-log.
unityLogsIncludeSensitive:
required: false
default: 'false'
description: >
Include sensitive categories (e.g. license-file). NEVER enable in
public CI artifacts. Off by default.
unityLogsOutputDir:
required: false
default: ''
description: >
Override the output directory for collected Unity logs. Default is
<workspace>/Logs/UnityDiagnostics/.
streamUnityLogs:
required: false
default: 'false'
description: >
Live-tail Unity log files during the build and forward each new line
to the GitHub Actions log. Useful for long builds where you want to
see compile/import progress without waiting for the build to finish.
streamUnityLogPaths:
required: false
default: ''
description: >
Comma-separated list of files to live-tail. Defaults to the standard
<project>/Builds/Logs/Editor.log path that unity-builder configures.
# ─── Build archive ─────────────────────────────────────────────────
buildArchiveEnabled:
required: false
default: 'false'
buildArchivePath:
required: false
default: './build-archives'
buildArchiveRetention:
required: false
default: '30'
# ─── Submodule profiles ────────────────────────────────────────────
submoduleProfilePath:
required: false
default: ''
description: 'Path to YAML submodule profile file.'
submoduleVariantPath:
required: false
default: ''
submoduleToken:
required: false
default: ''
# ─── Local cache ───────────────────────────────────────────────────
localCacheEnabled:
required: false
default: 'false'
description: 'Enable filesystem-based caching for local builds.'
localCacheRoot:
required: false
default: ''
localCacheLibrary:
required: false
default: 'true'
localCacheLfs:
required: false
default: 'false'
localCacheFallback:
required: false
default: 'false'
description: 'When the exact local cache key misses, try compatible cache keys from the same platform/version.'
localCacheFallbackKeys:
required: false
default: ''
description: 'Comma-separated explicit local cache fallback keys to try after the exact key.'
localCacheMode:
required: false
default: 'tar'
description: 'Local Library cache mode: tar, copy-directory, or move-directory. move-directory is intended for same-volume Windows self-hosted runners. NOTE: canonical-overlay has been removed (see game-ci/roadmap#11) — setting it now throws a clear error instead of running.'
upmOfflineEnabled:
required: false
default: 'false'
description: 'When UPM fingerprint matches cached state, set UPM_OFFLINE=1 to skip network package resolution.'
backgroundCacheSave:
required: false
default: 'false'
description: 'Save cache directory copies in a detached background process to avoid blocking the pipeline.'
# ─── Child workspaces ──────────────────────────────────────────────
childWorkspacesEnabled:
required: false
default: 'false'
description: 'Enable child workspace isolation for multi-product builds.'
childWorkspaceName:
required: false
default: ''
childWorkspaceCacheRoot:
required: false
default: ''
childWorkspacePreserveGit:
required: false
default: 'true'
childWorkspaceSeparateLibrary:
required: false
default: 'true'
# ─── LFS ───────────────────────────────────────────────────────────
lfsTransferAgent:
required: false
default: ''
description: 'Custom Git LFS transfer agent.'
lfsTransferAgentArgs:
required: false
default: ''
lfsStoragePaths:
required: false
default: ''
# ─── Git hooks ─────────────────────────────────────────────────────
gitHooksEnabled:
required: false
default: 'false'
gitHooksSkipList:
required: false
default: ''
gitHooksRunBeforeBuild:
required: false
default: ''
# ─── Hot runner ────────────────────────────────────────────────────
hotRunnerEnabled:
required: false
default: 'false'
description: 'Use persistent hot runner for builds.'
hotRunnerTransport:
required: false
default: 'websocket'
hotRunnerHost:
required: false
default: 'localhost'
hotRunnerPort:
required: false
default: '9090'
hotRunnerHealthInterval:
required: false
default: '30'
hotRunnerMaxIdle:
required: false
default: '3600'
hotRunnerFallbackToCold:
required: false
default: 'true'
# ─── Artifacts ─────────────────────────────────────────────────────
artifactOutputTypes:
required: false
default: 'build,logs,test-results'
description: 'Comma-separated output types to collect.'
artifactUploadTarget:
required: false
default: 'github-artifacts'
description: 'Upload destination: github-artifacts, storage, local, none.'
artifactUploadPath:
required: false
default: ''
artifactCompression:
required: false
default: 'gzip'
artifactRetentionDays:
required: false
default: '30'
artifactCustomTypes:
required: false
default: ''
# ─── Preflight ─────────────────────────────────────────────────────
preflightSuite:
required: false
default: ''
description: >
Path to YAML preflight suite definition file. Preflight runs fast,
no-engine validation checks before the build dispatch and fails fast
on the first failure. Set to "default" to run the built-in fallback
suite when no .game-ci/preflight-suite.yml exists. Empty disables
preflight entirely.
# ─── Test workflow ─────────────────────────────────────────────────
testSuitePath:
required: false
default: ''
description: 'Path to YAML test suite definition file.'
testSuiteEvent:
required: false
default: ''
testFilterRefs:
required: false
default: ''
description: 'Comma-separated suite filter preset names to inject into every test run.'
testFilterInjection:
required: false
default: ''
description: 'Inline YAML or JSON filter overlay injected into every test run. Supports refs, filters, and filterSets.'
testFilterInjectionPath:
required: false
default: ''
description: 'Path to a YAML or JSON test filter overlay file injected into every test run.'
testTaxonomyPath:
required: false
default: ''
testResultFormat:
required: false
default: 'junit'
testResultPath:
required: false
default: './test-results'
# ─── Sync strategy ────────────────────────────────────────────────
syncStrategy:
required: false
default: 'full'
description: 'Workspace sync strategy: full, git-delta, direct-input, storage-pull.'
syncInputRef:
required: false
default: ''
syncStorageRemote:
required: false
default: ''
syncRevertAfter:
required: false
default: 'true'
syncStatePath:
required: false
default: '.game-ci/sync-state.json'
# ─── Orchestrator metadata ─────────────────────────────────────────
orchestratorRepoName:
default: 'game-ci/unity-builder'
required: false
cloneDepth:
default: '50'
required: false
secretSource:
default: ''
required: false
description: 'Secret source for pulling build secrets.'
storageProvider:
default: 's3'
required: false
rcloneRemote:
default: ''
required: false
cacheKey:
default: ''
required: false
skipLfs:
default: 'false'
required: false
skipCache:
default: 'false'
required: false
skipInContainerClone:
description: >-
When true, skip the in-container git clone and reuse a pre-hydrated workspace
bind-mounted by the caller. The caller must ensure the repository (with .git/,
submodules, and LFS objects hydrated as needed) is present at the orchestrator
workspace path before the container starts. Intended for self-hosted runners
that use private LFS backends or other host-side credentials/config that cannot
be replicated inside the container.
default: 'false'
required: false
repoPathOverride:
description: >-
Override the in-container repository path used by the orchestrator. When set,
OrchestratorFolders.repoPathAbsolute returns this value instead of the default
${uniqueOrchestratorJobFolderAbsolute}/${repositoryFolder} layout. Intended to
be paired with skipInContainerClone so the caller can point the orchestrator at
a pre-hydrated workspace already bind-mounted at a fixed container path (for
example /data, which is the default local-docker bind-mount target). Empty
string preserves the default path. Setting this without skipInContainerClone is
rejected at bootstrap because it would only affect the repo path and not the
surrounding cache/builder paths, producing a divergent layout.
default: ''
required: false
maxCacheEntries:
description: 'Max cache tar entries to retain per folder'
default: '2'
required: false
minCacheEntries:
description: 'Minimum cache entries to keep during age-based GC (floor)'
default: '0'
required: false
gcTimeoutMinutes:
description: 'Force garbage collection after this many minutes (0 = disabled)'
default: '0'
required: false
configFiles:
description: 'JSON map of filename to content to inject into container workspace'
default: '{}'
required: false
# ─── Hooks ─────────────────────────────────────────────────────────
postBuildSteps:
required: false
default: ''
preBuildSteps:
required: false
default: ''
containerHookFiles:
required: false
default: ''
customHookFiles:
required: false
default: ''
customCommandHooks:
required: false
default: ''
customJob:
required: false
default: ''
commandHooks:
required: false
default: ''
outputs:
volume:
description: 'The Persistent Volume where build artifacts are stored (K8s)'
value: ${{ steps.build.outputs.volume }}
buildVersion:
description: 'The generated version used for the Unity build'
value: ${{ steps.build.outputs.buildVersion }}
androidVersionCode:
description: 'The generated versionCode for Android builds'
value: ${{ steps.build.outputs.androidVersionCode }}
engineExitCode:
description: 'Exit code from the build (0 = success)'
value: ${{ steps.build.outputs.engineExitCode }}
artifactManifestPath:
description: 'Path to the generated artifact manifest JSON'
value: ${{ steps.build.outputs.artifactManifestPath }}
runs:
using: composite
steps:
- name: Install orchestrator
shell: bash
run: |
if ! node -e "require.resolve('@game-ci/orchestrator')" 2>/dev/null; then
echo "Installing @game-ci/orchestrator..."
npm install --no-save @game-ci/orchestrator@latest
else
echo "@game-ci/orchestrator already available"
fi
- name: Build
id: build
uses: game-ci/unity-builder@main
with:
targetPlatform: ${{ inputs.targetPlatform }}
unityVersion: ${{ inputs.unityVersion }}
customImage: ${{ inputs.customImage }}
projectPath: ${{ inputs.projectPath }}
buildProfile: ${{ inputs.buildProfile }}
buildName: ${{ inputs.buildName }}
buildsPath: ${{ inputs.buildsPath }}
buildMethod: ${{ inputs.buildMethod }}
manualExit: ${{ inputs.manualExit }}
enableGpu: ${{ inputs.enableGpu }}
customParameters: ${{ inputs.customParameters }}
versioning: ${{ inputs.versioning }}
version: ${{ inputs.version }}
androidVersionCode: ${{ inputs.androidVersionCode }}
androidExportType: ${{ inputs.androidExportType }}
androidKeystoreName: ${{ inputs.androidKeystoreName }}
androidKeystoreBase64: ${{ inputs.androidKeystoreBase64 }}
androidKeystorePass: ${{ inputs.androidKeystorePass }}
androidKeyaliasName: ${{ inputs.androidKeyaliasName }}
androidKeyaliasPass: ${{ inputs.androidKeyaliasPass }}
androidTargetSdkVersion: ${{ inputs.androidTargetSdkVersion }}
androidSymbolType: ${{ inputs.androidSymbolType }}
sshAgent: ${{ inputs.sshAgent }}
sshPublicKeysDirectoryPath: ${{ inputs.sshPublicKeysDirectoryPath }}
gitPrivateToken: ${{ inputs.gitPrivateToken }}
providerStrategy: ${{ inputs.providerStrategy }}
runAsHostUser: ${{ inputs.runAsHostUser }}
chownFilesTo: ${{ inputs.chownFilesTo }}
dockerCpuLimit: ${{ inputs.dockerCpuLimit }}
dockerMemoryLimit: ${{ inputs.dockerMemoryLimit }}
dockerIsolationMode: ${{ inputs.dockerIsolationMode }}
containerRegistryRepository: ${{ inputs.containerRegistryRepository }}
containerRegistryImageVersion: ${{ inputs.containerRegistryImageVersion }}
allowDirtyBuild: ${{ inputs.allowDirtyBuild }}
cacheUnityInstallationOnMac: ${{ inputs.cacheUnityInstallationOnMac }}
unityHubVersionOnMac: ${{ inputs.unityHubVersionOnMac }}
unityLicensingServer: ${{ inputs.unityLicensingServer }}
dockerWorkspacePath: ${{ inputs.dockerWorkspacePath }}
skipActivation: ${{ inputs.skipActivation }}
env:
# ── Orchestrator inputs exposed as INPUT_* env vars ──────
# The orchestrator plugin reads these via core.getInput()
INPUT_FALLBACKPROVIDERSTRATEGY: ${{ inputs.fallbackProviderStrategy }}
INPUT_RUNNERCHECKENABLED: ${{ inputs.runnerCheckEnabled }}
INPUT_RUNNERCHECKLABELS: ${{ inputs.runnerCheckLabels }}
INPUT_RUNNERCHECKMINAVAILABLE: ${{ inputs.runnerCheckMinAvailable }}
INPUT_RETRYONFALLBACK: ${{ inputs.retryOnFallback }}
INPUT_PROVIDERINITTIMEOUT: ${{ inputs.providerInitTimeout }}
INPUT_PROVIDEREXECUTABLE: ${{ inputs.providerExecutable }}
INPUT_CONTAINERCPU: ${{ inputs.containerCpu }}
INPUT_CONTAINERMEMORY: ${{ inputs.containerMemory }}
INPUT_CONTAINERNAMESPACE: ${{ inputs.containerNamespace }}
INPUT_AWSSTACKNAME: ${{ inputs.awsStackName }}
INPUT_KUBECONFIG: ${{ inputs.kubeConfig }}
INPUT_KUBEVOLUME: ${{ inputs.kubeVolume }}
INPUT_KUBEVOLUMESIZE: ${{ inputs.kubeVolumeSize }}
INPUT_KUBESTORAGECLASS: ${{ inputs.kubeStorageClass }}
INPUT_GCPPROJECT: ${{ inputs.gcpProject }}
INPUT_GCPREGION: ${{ inputs.gcpRegion }}
INPUT_GCPSTORAGETYPE: ${{ inputs.gcpStorageType }}
INPUT_GCPBUCKET: ${{ inputs.gcpBucket }}
INPUT_GCPFILESTOREIP: ${{ inputs.gcpFilestoreIp }}
INPUT_GCPFILESTORESHARE: ${{ inputs.gcpFilestoreShare }}
INPUT_GCPMACHINETYPE: ${{ inputs.gcpMachineType }}
INPUT_GCPDISKSIZEGB: ${{ inputs.gcpDiskSizeGb }}
INPUT_GCPSERVICEACCOUNT: ${{ inputs.gcpServiceAccount }}
INPUT_GCPVPCCONNECTOR: ${{ inputs.gcpVpcConnector }}
INPUT_AZURERESOURCEGROUP: ${{ inputs.azureResourceGroup }}
INPUT_AZURELOCATION: ${{ inputs.azureLocation }}
INPUT_AZURESTORAGETYPE: ${{ inputs.azureStorageType }}
INPUT_AZURESTORAGEACCOUNT: ${{ inputs.azureStorageAccount }}
INPUT_AZUREBLOBCONTAINER: ${{ inputs.azureBlobContainer }}
INPUT_AZUREFILESHARENAME: ${{ inputs.azureFileShareName }}
INPUT_AZURESUBSCRIPTIONID: ${{ inputs.azureSubscriptionId }}
INPUT_AZURECPU: ${{ inputs.azureCpu }}
INPUT_AZUREMEMORYGB: ${{ inputs.azureMemoryGb }}
INPUT_AZUREDISKSIZEGB: ${{ inputs.azureDiskSizeGb }}
INPUT_AZURESUBNETID: ${{ inputs.azureSubnetId }}
INPUT_REMOTEPOWERSHELLHOST: ${{ inputs.remotePowershellHost }}
INPUT_REMOTEPOWERSHELLCREDENTIAL: ${{ inputs.remotePowershellCredential }}
INPUT_REMOTEPOWERSHELLTRANSPORT: ${{ inputs.remotePowershellTransport }}
INPUT_GITHUBACTIONSREPO: ${{ inputs.githubActionsRepo }}
INPUT_GITHUBACTIONSWORKFLOW: ${{ inputs.githubActionsWorkflow }}
INPUT_GITHUBACTIONSTOKEN: ${{ inputs.githubActionsToken }}
INPUT_GITHUBACTIONSREF: ${{ inputs.githubActionsRef }}
INPUT_GITLABPROJECTID: ${{ inputs.gitlabProjectId }}
INPUT_GITLABTRIGGERTOKEN: ${{ inputs.gitlabTriggerToken }}
INPUT_GITLABAPIURL: ${{ inputs.gitlabApiUrl }}
INPUT_GITLABREF: ${{ inputs.gitlabRef }}
INPUT_ANSIBLEINVENTORY: ${{ inputs.ansibleInventory }}
INPUT_ANSIBLEPLAYBOOK: ${{ inputs.ansiblePlaybook }}
INPUT_ANSIBLEEXTRAVARS: ${{ inputs.ansibleExtraVars }}
INPUT_ANSIBLEVAULTPASSWORD: ${{ inputs.ansibleVaultPassword }}
INPUT_GITAUTHMODE: ${{ inputs.gitAuthMode }}
INPUT_GITINTEGRITYCHECK: ${{ inputs.gitIntegrityCheck }}
INPUT_GITAUTORECOVER: ${{ inputs.gitAutoRecover }}
INPUT_CLEANRESERVEDFILENAMES: ${{ inputs.cleanReservedFilenames }}
INPUT_UNITYPROCESSCLEANUP: ${{ inputs.unityProcessCleanup }}
INPUT_ENABLEBUILDDIAGNOSTICS: ${{ inputs.enableBuildDiagnostics }}
INPUT_ENABLEUNITYRETRY: ${{ inputs.enableUnityRetry }}
INPUT_UNITYRETRYMAXATTEMPTS: ${{ inputs.unityRetryMaxAttempts }}
INPUT_LICENSINGSTAGGERDELAY: ${{ inputs.licensingStaggerDelay }}
INPUT_PROFILEFINGERPRINTENABLED: ${{ inputs.profileFingerprintEnabled }}
INPUT_WORKERCOUNT: ${{ inputs.workerCount }}
INPUT_ILPPCLEANUPENABLED: ${{ inputs.ilppCleanupEnabled }}
INPUT_ACCELERATORMODE: ${{ inputs.acceleratorMode }}
INPUT_TESTRESULTCLEANUP: ${{ inputs.testResultCleanup }}
INPUT_DISABLEASSEMBLYUPDATER: ${{ inputs.disableAssemblyUpdater }}
INPUT_COLLECTUNITYLOGS: ${{ inputs.collectUnityLogs }}
INPUT_COLLECTUNITYLOGSONSUCCESS: ${{ inputs.collectUnityLogsOnSuccess }}
INPUT_UNITYLOGCATEGORIES: ${{ inputs.unityLogCategories }}
INPUT_UNITYLOGSINCLUDESENSITIVE: ${{ inputs.unityLogsIncludeSensitive }}
INPUT_UNITYLOGSOUTPUTDIR: ${{ inputs.unityLogsOutputDir }}
INPUT_STREAMUNITYLOGS: ${{ inputs.streamUnityLogs }}
INPUT_STREAMUNITYLOGPATHS: ${{ inputs.streamUnityLogPaths }}
INPUT_BUILDARCHIVEENABLED: ${{ inputs.buildArchiveEnabled }}
INPUT_BUILDARCHIVEPATH: ${{ inputs.buildArchivePath }}
INPUT_BUILDARCHIVERETENTION: ${{ inputs.buildArchiveRetention }}
INPUT_SUBMODULEPROFILEPATH: ${{ inputs.submoduleProfilePath }}
INPUT_SUBMODULEVARIANTPATH: ${{ inputs.submoduleVariantPath }}
INPUT_SUBMODULETOKEN: ${{ inputs.submoduleToken }}
INPUT_LOCALCACHEENABLED: ${{ inputs.localCacheEnabled }}
INPUT_LOCALCACHEROOT: ${{ inputs.localCacheRoot }}
INPUT_LOCALCACHELIBRARY: ${{ inputs.localCacheLibrary }}
INPUT_LOCALCACHELFS: ${{ inputs.localCacheLfs }}
INPUT_LOCALCACHEFALLBACK: ${{ inputs.localCacheFallback }}
INPUT_LOCALCACHEFALLBACKKEYS: ${{ inputs.localCacheFallbackKeys }}
INPUT_LOCALCACHEMODE: ${{ inputs.localCacheMode }}
INPUT_UPMOFFLINEENABLED: ${{ inputs.upmOfflineEnabled }}
INPUT_BACKGROUNDCACHESAVE: ${{ inputs.backgroundCacheSave }}
INPUT_CHILDWORKSPACESENABLED: ${{ inputs.childWorkspacesEnabled }}
INPUT_CHILDWORKSPACENAME: ${{ inputs.childWorkspaceName }}
INPUT_CHILDWORKSPACECACHEROOT: ${{ inputs.childWorkspaceCacheRoot }}
INPUT_CHILDWORKSPACEPRESERVEGIT: ${{ inputs.childWorkspacePreserveGit }}
INPUT_CHILDWORKSPACESEPARATELIBRARY: ${{ inputs.childWorkspaceSeparateLibrary }}
INPUT_LFSTRANSFERAGENT: ${{ inputs.lfsTransferAgent }}
INPUT_LFSTRANSFERAGENTARGS: ${{ inputs.lfsTransferAgentArgs }}
INPUT_LFSSTORAGEPATHS: ${{ inputs.lfsStoragePaths }}
INPUT_GITHOOKSENABLED: ${{ inputs.gitHooksEnabled }}
INPUT_GITHOOKSSKIPLIST: ${{ inputs.gitHooksSkipList }}
INPUT_GITHOOKSRUNBEFOREBUILD: ${{ inputs.gitHooksRunBeforeBuild }}
INPUT_HOTRUNNERENABLED: ${{ inputs.hotRunnerEnabled }}
INPUT_HOTRUNNERTRANSPORT: ${{ inputs.hotRunnerTransport }}
INPUT_HOTRUNNERHOST: ${{ inputs.hotRunnerHost }}
INPUT_HOTRUNNERPORT: ${{ inputs.hotRunnerPort }}
INPUT_HOTRUNNERHEALTHINTERVAL: ${{ inputs.hotRunnerHealthInterval }}
INPUT_HOTRUNNERMAXIDLE: ${{ inputs.hotRunnerMaxIdle }}
INPUT_HOTRUNNERFALLBACKTOCOLD: ${{ inputs.hotRunnerFallbackToCold }}
INPUT_ARTIFACTOUTPUTTYPES: ${{ inputs.artifactOutputTypes }}
INPUT_ARTIFACTUPLOADTARGET: ${{ inputs.artifactUploadTarget }}
INPUT_ARTIFACTUPLOADPATH: ${{ inputs.artifactUploadPath }}
INPUT_ARTIFACTCOMPRESSION: ${{ inputs.artifactCompression }}
INPUT_ARTIFACTRETENTIONDAYS: ${{ inputs.artifactRetentionDays }}
INPUT_ARTIFACTCUSTOMTYPES: ${{ inputs.artifactCustomTypes }}
INPUT_PREFLIGHTSUITE: ${{ inputs.preflightSuite }}
INPUT_TESTSUITEPATH: ${{ inputs.testSuitePath }}
INPUT_TESTSUITEEVENT: ${{ inputs.testSuiteEvent }}
INPUT_TESTFILTERREFS: ${{ inputs.testFilterRefs }}
INPUT_TESTFILTERINJECTION: ${{ inputs.testFilterInjection }}
INPUT_TESTFILTERINJECTIONPATH: ${{ inputs.testFilterInjectionPath }}
INPUT_TESTTAXONOMYPATH: ${{ inputs.testTaxonomyPath }}
INPUT_TESTRESULTFORMAT: ${{ inputs.testResultFormat }}
INPUT_TESTRESULTPATH: ${{ inputs.testResultPath }}
INPUT_SYNCSTRATEGY: ${{ inputs.syncStrategy }}
INPUT_SYNCINPUTREF: ${{ inputs.syncInputRef }}
INPUT_SYNCSTORAGEREMOTE: ${{ inputs.syncStorageRemote }}
INPUT_SYNCREVERTAFTER: ${{ inputs.syncRevertAfter }}
INPUT_SYNCSTATEPATH: ${{ inputs.syncStatePath }}
INPUT_ORCHESTRATORREPONAME: ${{ inputs.orchestratorRepoName }}
INPUT_CLONEDEPTH: ${{ inputs.cloneDepth }}
INPUT_SECRETSOURCE: ${{ inputs.secretSource }}
INPUT_STORAGEPROVIDER: ${{ inputs.storageProvider }}
INPUT_RCLONEREMOTE: ${{ inputs.rcloneRemote }}
INPUT_CACHEKEY: ${{ inputs.cacheKey }}
INPUT_SKIPLFS: ${{ inputs.skipLfs }}
INPUT_SKIPCACHE: ${{ inputs.skipCache }}
INPUT_SKIPINCONTAINERCLONE: ${{ inputs.skipInContainerClone }}
INPUT_REPOPATHOVERRIDE: ${{ inputs.repoPathOverride }}
INPUT_MAXCACHEENTRIES: ${{ inputs.maxCacheEntries }}
INPUT_MINCACHEENTRIES: ${{ inputs.minCacheEntries }}
INPUT_GCTIMEOUTMINUTES: ${{ inputs.gcTimeoutMinutes }}
INPUT_CONFIGFILES: ${{ inputs.configFiles }}
INPUT_POSTBUILDSTEPS: ${{ inputs.postBuildSteps }}
INPUT_PREBUILDSTEPS: ${{ inputs.preBuildSteps }}
INPUT_CONTAINERHOOKFILES: ${{ inputs.containerHookFiles }}
INPUT_CUSTOMHOOKFILES: ${{ inputs.customHookFiles }}
INPUT_CUSTOMCOMMANDHOOKS: ${{ inputs.customCommandHooks }}
INPUT_CUSTOMJOB: ${{ inputs.customJob }}
INPUT_COMMANDHOOKS: ${{ inputs.commandHooks }}