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Commit 68bbf99
feat(logs): collect Unity diagnostic logs + live-tail (refs unity-builder#740) (#23)
* feat(logs): collect Unity diagnostic logs + live-tail (issue game-ci/unity-builder#740)
Adds an opt-in, comprehensive Unity log/diagnostic collector and a live
log tailer to the orchestrator plugin lifecycle. Driven by Unity support
requests for files that live outside the project workspace and are
otherwise invisible to the artifact upload step.
Highlights
- UnityLogCollectorService walks a per-platform path registry covering
Editor.log, Unity.Licensing.Client.log, Unity.Entitlements.Audit.log,
services-config.json, Unity Hub info/error logs, editor crash dir,
build report, bee_backend.log, Player.log, test results, IL2CPP
output, ProjectVersion.txt, package manifest, macOS crash reports,
and a Windows Event Log slice.
- Linux / macOS / Windows path templates with env-var expansion
(HOME, USERPROFILE, LOCALAPPDATA, APPDATA, PROGRAMDATA, PROJECT,
WORKSPACE), workspace-relative categories, and glob-aware path
walking for Player.log / crash reports / wildcard ulf paths.
- Sensitive categories (license-file) excluded by default; opt-in via
unityLogsIncludeSensitive.
- UnityLogTailService streams new lines from configured files to GHA
log via core.info, with a per-file byte cap and recovery from file
rotation. Defaults to <project>/Builds/Logs/Editor.log.
- buildContainerCopyScript() emits a shell snippet that copies Linux
container-internal logs to a workspace-relative dir before the
container exits, so host-side artifact upload picks them up.
- Wired into beforeLocalBuild (start tail) and afterLocalBuild (stop
tail, run collector, register unity-logs output type).
- 9 vitest cases covering happy path, missing categories, sensitive
gating, workspace-relative collection, category parsing, and live
tail behaviour.
- Action inputs: collectUnityLogs, collectUnityLogsOnSuccess,
unityLogCategories, unityLogsIncludeSensitive, unityLogsOutputDir,
streamUnityLogs, streamUnityLogPaths.
Refs: game-ci/unity-builder#740
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(logs): convenient Logs facade + index re-exports
Adds a top-level Logs facade so library consumers can do:
import { Logs } from '@game-ci/orchestrator';
await Logs.collect({ outputDir: './bundle' });
const tail = Logs.tail({ files: ['/path/Editor.log'] });
tail.stop();
Logs.categories(); // introspect available log categories
without reaching into model/orchestrator/services/output/. The
underlying UnityLogCollectorService and UnityLogTailService are now
also re-exported from src/index.ts alongside the path registry types,
so users who need fuller control still have direct access.
4 vitest cases covering collect/tail/category-introspection/parse.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>1 parent d73634e commit 68bbf99
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