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Copy pathentrypoint.sh
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executable file
·87 lines (70 loc) · 2.93 KB
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#!/usr/bin/env bash
# Ensure machine ID is randomized for personal license activation
if [[ "$UNITY_SERIAL" = F* ]]; then
echo "Randomizing machine ID for personal license activation"
dbus-uuidgen > /etc/machine-id && mkdir -p /var/lib/dbus/ && ln -sf /etc/machine-id /var/lib/dbus/machine-id
fi
#
# Prepare Android SDK, if needed
# We do this here to ensure it has root permissions
#
fullProjectPath="$GITHUB_WORKSPACE/$PROJECT_PATH"
if [[ "$BUILD_TARGET" == "Android" ]]; then
export JAVA_HOME="$(awk -F'=' '/JAVA_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
ANDROID_HOME_DIRECTORY="$(awk -F'=' '/ANDROID_HOME=/{print $2}' /usr/bin/unity-editor.d/*)"
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/cmdline-tools -name sdkmanager)
if [ -z "${SDKMANAGER}" ]
then
SDKMANAGER=$(find $ANDROID_HOME_DIRECTORY/tools/bin -name sdkmanager)
if [ -z "${SDKMANAGER}" ]
then
echo "No sdkmanager found"
exit 1
fi
fi
if [[ -n "$ANDROID_SDK_MANAGER_PARAMETERS" ]]; then
echo "Updating Android SDK with parameters: $ANDROID_SDK_MANAGER_PARAMETERS"
$SDKMANAGER "$ANDROID_SDK_MANAGER_PARAMETERS"
else
echo "Updating Android SDK with auto detected target API version"
# Read the line containing AndroidTargetSdkVersion from the file
targetAPILine=$(grep 'AndroidTargetSdkVersion' "$fullProjectPath/ProjectSettings/ProjectSettings.asset")
# Extract the number after the semicolon
targetAPI=$(echo "$targetAPILine" | cut -d':' -f2 | tr -d '[:space:]')
$SDKMANAGER "platforms;android-$targetAPI"
fi
echo "Updated Android SDK."
else
echo "Not updating Android SDK."
fi
if [[ "$RUN_AS_HOST_USER" == "true" ]]; then
echo "Running as host user"
# Stop on error if we can't set up the user
set -e
# Get host user/group info so we create files with the correct ownership
USERNAME=$(stat -c '%U' "$fullProjectPath")
USERID=$(stat -c '%u' "$fullProjectPath")
GROUPNAME=$(stat -c '%G' "$fullProjectPath")
GROUPID=$(stat -c '%g' "$fullProjectPath")
groupadd -g $GROUPID $GROUPNAME
useradd -u $USERID -g $GROUPID $USERNAME
usermod -aG $GROUPNAME $USERNAME
mkdir -p "/home/$USERNAME"
chown $USERNAME:$GROUPNAME "/home/$USERNAME"
# Normally need root permissions to access when using su
chmod 777 /dev/stdout
chmod 777 /dev/stderr
# Don't stop on error when running our scripts as error handling is baked in
set +e
# Switch to the host user so we can create files with the correct ownership.
# Pass HOME/USER explicitly so the Unity Licensing Client (which writes to
# ~/.config/unity3d) resolves a real, writable home directory rather than
# falling back to /home/UNKNOWN when getpwuid() inside the container has no
# entry for the host UID. -p preserves the rest of the env from root.
su -p $USERNAME -c "HOME=/home/$USERNAME USER=$USERNAME LOGNAME=$USERNAME $SHELL -c 'source /steps/runsteps.sh'"
else
echo "Running as root"
# Run as root
source /steps/runsteps.sh
fi
exit $?