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<!DOCTYPE html>
<html lang="en">
<head>
<title>ParticleDesignerViewer</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://easyshow.xyz/ParticleDesigner/" target="_blank" rel="noopener">ParticleDesigner</a> - Viewer<br />
</div>
<script type="importmap">
{
"imports": {
"three": "./lib/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from './lib/OrbitControls.js';
import ParticleNode from "./ParticleNode.js"
let camera, scene, renderer, defaultParticleNode;
let clock = new THREE.Clock();
init();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 0.25, 300 );
camera.position.set(0, 2, 20 );
scene = new THREE.Scene();
let gridLines = new THREE.GridHelper(20, 20, 0x111111, 0x444444);
scene.add(gridLines);
const geometry = new THREE.BufferGeometry();
let position = [];
for (var i = 0; i < 12000; i++) {
let x = THREE.MathUtils.randFloatSpread(1200);
let y = THREE.MathUtils.randFloatSpread(1200);
let z = THREE.MathUtils.randFloatSpread(1200);
if (Math.sqrt(x * x + y * y + z * z) > 200)
position.push(x, y , z);
}
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) );
var particles = new THREE.Points(geometry, new THREE.PointsMaterial({
color: 0x888888,
size: 1.0
}));
gridLines.add(particles);
defaultParticleNode = new ParticleNode();
defaultParticleNode.loadFromUrl("./data/particle_data1.json");
scene.add(defaultParticleNode);
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputColorSpace = THREE.LinearSRGBColorSpace;
renderer.toneMapping = THREE.NoToneMapping;
renderer.toneMappingExposure = 1.0;
container.appendChild( renderer.domElement );
renderer.setAnimationLoop( render );
const controls = new OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 0, - 0.2 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
//
function render() {
var delta = clock.getDelta();
defaultParticleNode.update(delta);
renderer.render( scene, camera );
}
</script>
</body>
</html>