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| 1 | +using System; |
| 2 | +using System.Xml; |
| 3 | +using System.IO; |
| 4 | +using gaseous_signature_parser.models.RomSignatureObject; |
| 5 | + |
| 6 | +namespace gaseous_signature_parser.classes.parsers |
| 7 | +{ |
| 8 | + /// <summary> |
| 9 | + /// Base class for all signature parsers providing common XML parsing and data extraction functionality |
| 10 | + /// </summary> |
| 11 | + public abstract class BaseParser : IParser |
| 12 | + { |
| 13 | + /// <summary> |
| 14 | + /// Parse the XML file and return a RomSignatureObject |
| 15 | + /// </summary> |
| 16 | + /// <param name="xmlFile">Path to the XML signature file</param> |
| 17 | + /// <param name="options">Optional parameters specific to the parser implementation</param> |
| 18 | + /// <returns>Parsed RomSignatureObject</returns> |
| 19 | + public abstract RomSignatureObject Parse(string xmlFile, Dictionary<string, object>? options = null); |
| 20 | + |
| 21 | + /// <summary> |
| 22 | + /// Determine if the provided XML document matches this parser's signature type |
| 23 | + /// </summary> |
| 24 | + /// <param name="xml">XML document to check</param> |
| 25 | + /// <returns>SignatureParser type if matched, otherwise Unknown</returns> |
| 26 | + public abstract parser.SignatureParser GetXmlType(XmlDocument xml); |
| 27 | + |
| 28 | + /// <summary> |
| 29 | + /// Initialize from XML file, calculating hashes and loading the document |
| 30 | + /// </summary> |
| 31 | + /// <param name="xmlFile">Path to the XML file</param> |
| 32 | + /// <param name="md5Hash">Output: MD5 hash of the file</param> |
| 33 | + /// <param name="sha1Hash">Output: SHA1 hash of the file</param> |
| 34 | + /// <returns>Loaded XmlDocument</returns> |
| 35 | + protected XmlDocument InitializeFromFile(string xmlFile, out string md5Hash, out string sha1Hash) |
| 36 | + { |
| 37 | + var xmlStream = File.OpenRead(xmlFile); |
| 38 | + var hashes = Hash.GenerateHashes(xmlStream); |
| 39 | + md5Hash = hashes.md5; |
| 40 | + sha1Hash = hashes.sha1; |
| 41 | + |
| 42 | + XmlDocument xmlDocument = new XmlDocument(); |
| 43 | + xmlDocument.Load(xmlFile); |
| 44 | + return xmlDocument; |
| 45 | + } |
| 46 | + |
| 47 | + /// <summary> |
| 48 | + /// Parse the header section of the XML file and populate the RomSignatureObject |
| 49 | + /// </summary> |
| 50 | + /// <param name="signatureObject">The RomSignatureObject to populate</param> |
| 51 | + /// <param name="headerNode">The header XML node</param> |
| 52 | + /// <param name="sourceType">The type of source (e.g., "Generic", "TOSEC", "Redump")</param> |
| 53 | + /// <param name="md5Hash">MD5 hash of the source file</param> |
| 54 | + /// <param name="sha1Hash">SHA1 hash of the source file</param> |
| 55 | + protected void ParseHeader(RomSignatureObject signatureObject, XmlNode headerNode, string sourceType, string md5Hash, string sha1Hash) |
| 56 | + { |
| 57 | + signatureObject.SourceType = sourceType; |
| 58 | + signatureObject.SourceMd5 = md5Hash; |
| 59 | + signatureObject.SourceSHA1 = sha1Hash; |
| 60 | + |
| 61 | + if (headerNode == null) |
| 62 | + return; |
| 63 | + |
| 64 | + foreach (XmlNode childNode in headerNode.ChildNodes) |
| 65 | + { |
| 66 | + switch (childNode.Name.ToLower()) |
| 67 | + { |
| 68 | + case "name": |
| 69 | + signatureObject.Name = childNode.InnerText; |
| 70 | + break; |
| 71 | + |
| 72 | + case "description": |
| 73 | + signatureObject.Description = childNode.InnerText; |
| 74 | + break; |
| 75 | + |
| 76 | + case "category": |
| 77 | + signatureObject.Category = childNode.InnerText; |
| 78 | + break; |
| 79 | + |
| 80 | + case "version": |
| 81 | + signatureObject.Version = childNode.InnerText; |
| 82 | + break; |
| 83 | + |
| 84 | + case "author": |
| 85 | + signatureObject.Author = childNode.InnerText; |
| 86 | + break; |
| 87 | + |
| 88 | + case "email": |
| 89 | + signatureObject.Email = childNode.InnerText; |
| 90 | + break; |
| 91 | + |
| 92 | + case "homepage": |
| 93 | + signatureObject.Homepage = childNode.InnerText; |
| 94 | + break; |
| 95 | + |
| 96 | + case "url": |
| 97 | + signatureObject.Url = ParseUri(childNode.InnerText); |
| 98 | + break; |
| 99 | + |
| 100 | + case "id": |
| 101 | + signatureObject.Id = childNode.InnerText; |
| 102 | + break; |
| 103 | + } |
| 104 | + } |
| 105 | + } |
| 106 | + |
| 107 | + /// <summary> |
| 108 | + /// Safely parse a URI string, returning null if invalid |
| 109 | + /// </summary> |
| 110 | + /// <param name="uriString">The URI string to parse</param> |
| 111 | + /// <returns>Parsed Uri or null if invalid</returns> |
| 112 | + protected Uri? ParseUri(string uriString) |
| 113 | + { |
| 114 | + try |
| 115 | + { |
| 116 | + // Handle cases where http:// or https:// is missing |
| 117 | + if (!uriString.StartsWith("http://") && !uriString.StartsWith("https://")) |
| 118 | + { |
| 119 | + uriString = "http://" + uriString; |
| 120 | + } |
| 121 | + return new Uri(uriString); |
| 122 | + } |
| 123 | + catch |
| 124 | + { |
| 125 | + return null; |
| 126 | + } |
| 127 | + } |
| 128 | + |
| 129 | + /// <summary> |
| 130 | + /// Create and initialize a Game object with default collections |
| 131 | + /// </summary> |
| 132 | + /// <returns>A new Game object with initialized collections</returns> |
| 133 | + protected RomSignatureObject.Game CreateGameObject() |
| 134 | + { |
| 135 | + return new RomSignatureObject.Game |
| 136 | + { |
| 137 | + Roms = new List<RomSignatureObject.Game.Rom>(), |
| 138 | + flags = new Dictionary<string, object>(), |
| 139 | + Language = new Dictionary<string, string>(), |
| 140 | + Country = new Dictionary<string, string>() |
| 141 | + }; |
| 142 | + } |
| 143 | + |
| 144 | + /// <summary> |
| 145 | + /// Parse ROM attributes from an XML node, extracting standard hash and size values |
| 146 | + /// </summary> |
| 147 | + /// <param name="romNode">The XML node containing ROM attributes</param> |
| 148 | + /// <param name="signatureSource">The source type for this ROM</param> |
| 149 | + /// <returns>A populated Rom object</returns> |
| 150 | + protected RomSignatureObject.Game.Rom ParseRomAttributes(XmlNode romNode, RomSignatureObject.Game.Rom.SignatureSourceType signatureSource) |
| 151 | + { |
| 152 | + RomSignatureObject.Game.Rom rom = new RomSignatureObject.Game.Rom |
| 153 | + { |
| 154 | + Attributes = new Dictionary<string, object>(), |
| 155 | + SignatureSource = signatureSource |
| 156 | + }; |
| 157 | + |
| 158 | + foreach (XmlAttribute romAttribute in romNode.Attributes) |
| 159 | + { |
| 160 | + switch (romAttribute.Name.ToLower()) |
| 161 | + { |
| 162 | + case "name": |
| 163 | + rom.Name = romAttribute.Value; |
| 164 | + break; |
| 165 | + |
| 166 | + case "size": |
| 167 | + if (UInt64.TryParse(romAttribute.Value, out ulong sizeValue)) |
| 168 | + { |
| 169 | + rom.Size = sizeValue; |
| 170 | + } |
| 171 | + else |
| 172 | + { |
| 173 | + rom.Size = 0; |
| 174 | + } |
| 175 | + break; |
| 176 | + |
| 177 | + case "crc": |
| 178 | + rom.Crc = romAttribute.Value; |
| 179 | + break; |
| 180 | + |
| 181 | + case "md5": |
| 182 | + rom.Md5 = romAttribute.Value; |
| 183 | + break; |
| 184 | + |
| 185 | + case "sha1": |
| 186 | + rom.Sha1 = romAttribute.Value; |
| 187 | + break; |
| 188 | + |
| 189 | + case "sha256": |
| 190 | + rom.Sha256 = romAttribute.Value; |
| 191 | + break; |
| 192 | + |
| 193 | + case "status": |
| 194 | + rom.Status = romAttribute.Value; |
| 195 | + break; |
| 196 | + |
| 197 | + default: |
| 198 | + if (!rom.Attributes.ContainsKey(romAttribute.Name)) |
| 199 | + { |
| 200 | + rom.Attributes.Add(romAttribute.Name, romAttribute.Value); |
| 201 | + } |
| 202 | + break; |
| 203 | + } |
| 204 | + } |
| 205 | + |
| 206 | + return rom; |
| 207 | + } |
| 208 | + |
| 209 | + /// <summary> |
| 210 | + /// Add a flag to a game object if it doesn't already exist |
| 211 | + /// </summary> |
| 212 | + /// <param name="gameObject">The game object to update</param> |
| 213 | + /// <param name="flagName">The flag name</param> |
| 214 | + /// <param name="flagValue">The flag value</param> |
| 215 | + protected void AddGameFlag(RomSignatureObject.Game gameObject, string flagName, object flagValue) |
| 216 | + { |
| 217 | + if (!gameObject.flags.ContainsKey(flagName)) |
| 218 | + { |
| 219 | + gameObject.flags.Add(flagName, flagValue); |
| 220 | + } |
| 221 | + } |
| 222 | + |
| 223 | + /// <summary> |
| 224 | + /// Add a country to a collection if it doesn't already exist |
| 225 | + /// </summary> |
| 226 | + /// <param name="countryDict">The country dictionary to update</param> |
| 227 | + /// <param name="countryCode">The country code</param> |
| 228 | + /// <param name="countryName">The country name</param> |
| 229 | + protected void AddCountry(Dictionary<string, string> countryDict, string countryCode, string countryName) |
| 230 | + { |
| 231 | + if (!countryDict.ContainsKey(countryCode)) |
| 232 | + { |
| 233 | + countryDict.Add(countryCode, countryName); |
| 234 | + } |
| 235 | + } |
| 236 | + |
| 237 | + /// <summary> |
| 238 | + /// Add a language to a collection if it doesn't already exist |
| 239 | + /// </summary> |
| 240 | + /// <param name="languageDict">The language dictionary to update</param> |
| 241 | + /// <param name="languageCode">The language code</param> |
| 242 | + /// <param name="languageName">The language name</param> |
| 243 | + protected void AddLanguage(Dictionary<string, string> languageDict, string languageCode, string languageName) |
| 244 | + { |
| 245 | + if (!languageDict.ContainsKey(languageCode)) |
| 246 | + { |
| 247 | + languageDict.Add(languageCode, languageName); |
| 248 | + } |
| 249 | + } |
| 250 | + } |
| 251 | +} |
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