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// -[] Prepare specific entities kinds (anchor, box, etc). The components should be added in the constructor like the spring, this minimizes the amount of components to add manually to an entity.
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// -[x] Prepare specific entities kinds (anchor, box, etc). The components should be added in the constructor like the spring, this minimizes the amount of components to add manually to an entity.
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// -[ ] Cleanup creation examples, it's easy to forget to add entities to the engine if not added right after creation.
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// -[ ] Take initial and drop velocity into account
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// -[ ] Attach multiple entities to the spring force. Make a cloth like simulation.
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