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Commit d083d9e

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Fix linter issues
Signed-off-by: Addisu Z. Taddese <addisuzt@intrinsic.ai>
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graphics/include/gz/common/MeshManager.hh

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@@ -128,11 +128,11 @@ namespace gz
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/// \param[in] _name the name of the mesh
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public: bool HasMesh(const std::string &_name) const;
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/// \brief Create an empty mesh and register it by name. If the mesh already
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/// exists, returns nullptr.
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/// \brief Create an empty mesh and register it by name. If the mesh
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/// already exists, returns nullptr.
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/// \param[in] _name the name of the new mesh
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/// \return a mutable pointer pointing to the newly allocated mesh, or nullptr
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/// if the mesh name is already claimed.
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/// \return a mutable pointer pointing to the newly allocated mesh, or
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/// nullptr if the mesh name is already claimed.
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public: common::Mesh *CreateMesh(const std::string &_name);
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/// \brief Create a sphere mesh.

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