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Main.cc
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317 lines (278 loc) · 9.19 KB
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/*
* Copyright (C) 2021 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <GLUT/glut.h>
#elif not defined(_WIN32)
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glut.h>
#endif
#include <iostream>
#include <vector>
#include <gz/common/Console.hh>
#include <gz/common/MeshManager.hh>
#include <gz/rendering.hh>
#include <gz/math.hh>
#include "example_config.hh"
#include "GlutWindow.hh"
using namespace gz;
using namespace rendering;
const std::string RESOURCE_PATH =
common::joinPaths(std::string(PROJECT_BINARY_PATH), "media");
uint n_ducks = 0;
uint n_boxes = 0;
uint n_spheres = 0;
//////////////////////////////////////////////////
VisualPtr createDuck(ScenePtr _scene,
const math::Vector3d &_position, MaterialPtr _material,
const math::Quaterniond &_rotation = math::Quaterniond(1.5708, 0, 2.0))
{
n_ducks++;
// create a mesh
VisualPtr mesh;
MeshDescriptor descriptor;
descriptor.meshName = common::joinPaths(RESOURCE_PATH, "duck.dae");
common::MeshManager *meshManager = common::MeshManager::Instance();
descriptor.mesh = meshManager->Load(descriptor.meshName);
if (descriptor.mesh)
{
mesh = _scene->CreateVisual(
"duck" + std::to_string(n_ducks));
mesh->SetLocalPosition(_position);
mesh->SetLocalRotation(_rotation);
MeshPtr meshGeom = _scene->CreateMesh(descriptor);
mesh->AddGeometry(meshGeom);
mesh->SetMaterial(_material);
mesh->SetUserData("label", 5);
}
else
{
gzerr << "Failed load mesh: " << descriptor.meshName << std::endl;
}
return mesh;
}
//////////////////////////////////////////////////
VisualPtr createBox(ScenePtr _scene,
const math::Vector3d &_position, MaterialPtr _material,
const std::string &_name = "",
const math::Quaterniond &_rotation = math::Quaterniond(0,0,0))
{
n_boxes++;
std::string name;
if (_name == "")
name = "box" + std::to_string(n_boxes);
else
name = _name;
// create a box
VisualPtr box = _scene->CreateVisual(name);
box->SetLocalPosition(_position);
box->SetLocalRotation(_rotation);
GeometryPtr boxGeom = _scene->CreateBox();
box->AddGeometry(boxGeom);
box->SetMaterial(_material);
box->SetUserData("label", 2);
return box;
}
//////////////////////////////////////////////////
VisualPtr createSphere(ScenePtr _scene,
math::Vector3d _position, MaterialPtr _material,
math::Quaterniond _rotation = math::Quaterniond(0,0,0))
{
n_spheres++;
// create a sphere
VisualPtr sphere = _scene->CreateVisual(
"sphere" + std::to_string(n_spheres));
sphere->SetLocalPosition(_position);
GeometryPtr sphereGeom = _scene->CreateSphere();
sphere->AddGeometry(sphereGeom);
sphere->SetMaterial(_material);
sphere->SetUserData("label", 3);
return sphere;
}
//////////////////////////////////////////////////
void buildScene(ScenePtr _scene, BoundingBoxType _type)
{
// initialize _scene
_scene->SetAmbientLight(0.3, 0.3, 0.3);
_scene->SetBackgroundColor(0.3, 0.3, 0.3);
VisualPtr root = _scene->RootVisual();
////////////////////// Lights ///////////////////////
// create directional light
DirectionalLightPtr light0 = _scene->CreateDirectionalLight();
light0->SetDirection(-0.5, 0.5, -1);
light0->SetDiffuseColor(0.5, 0.5, 0.5);
light0->SetSpecularColor(0.5, 0.5, 0.5);
root->AddChild(light0);
// create point light
PointLightPtr light2 = _scene->CreatePointLight();
light2->SetDiffuseColor(0.5, 0.5, 0.5);
light2->SetSpecularColor(0.5, 0.5, 0.5);
light2->SetLocalPosition(3, 5, 5);
root->AddChild(light2);
////////////////////// Material //////////////////////
// sky blue material
MaterialPtr skyBlue = _scene->CreateMaterial();
skyBlue->SetAmbient(0.0, 0.5, 0.5);
skyBlue->SetDiffuse(0.0, 1.0, 1.0);
skyBlue->SetShininess(50);
skyBlue->SetReflectivity(0);
// blue material
MaterialPtr blue = _scene->CreateMaterial();
blue->SetAmbient(0.0, 0.0, 0.5);
blue->SetDiffuse(0.0, 0.0, 1.0);
blue->SetSpecular(0.5, 0.5, 0.5);
blue->SetShininess(50);
blue->SetReflectivity(0);
// create green material
MaterialPtr green = _scene->CreateMaterial();
green->SetAmbient(0.0, 0.5, 0.0);
green->SetDiffuse(0.0, 1.0, 0.0);
green->SetSpecular(0.5, 0.5, 0.5);
green->SetShininess(50);
green->SetReflectivity(0);
////////////////////// Visuals ///////////////////////
// create plane visual
VisualPtr plane = _scene->CreateVisual("plane");
plane->AddGeometry(_scene->CreatePlane());
plane->SetLocalScale(5, 8, 1);
plane->SetLocalPosition(3, 0, -0.5);
root->AddChild(plane);
// create a mesh
auto duck = createDuck(_scene, math::Vector3d(5, 0, 0), skyBlue);
if (duck)
root->AddChild(duck);
// create a sphere1
auto sphere1 = createSphere(_scene, math::Vector3d(3, -1.5, 0), green);
root->AddChild(sphere1);
// create a sphere2
auto sphere2 = createSphere(_scene, math::Vector3d(5, 4, 2), green);
root->AddChild(sphere2);
// create boxes
auto box1 = createBox(_scene, math::Vector3d(3, 2, 0), blue);
root->AddChild(box1);
auto box2 = createBox(_scene, math::Vector3d(2, -1, 1), blue);
box2->SetLocalScale(1.2);
root->AddChild(box2);
// create camera
CameraPtr camera = _scene->CreateCamera("camera");
camera->SetLocalPosition(0.0, 0.0, 0.0);
camera->SetLocalRotation(0.0, 0.0, 0.0);
camera->SetImageWidth(800);
camera->SetImageHeight(600);
camera->SetImageFormat(PixelFormat::PF_R8G8B8);
camera->SetAspectRatio(1.333);
camera->SetHFOV(GZ_PI / 2);
camera->SetNearClipPlane(0.001);
camera->SetFarClipPlane(1000);
root->AddChild(camera);
BoundingBoxCameraPtr boundingboxCamera =
_scene->CreateBoundingBoxCamera("boundingbox_camera");
boundingboxCamera->SetLocalPose(camera->LocalPose());
boundingboxCamera->SetTrackTarget(camera);
boundingboxCamera->SetFollowTarget(camera);
boundingboxCamera->SetImageWidth(camera->ImageWidth());
boundingboxCamera->SetImageHeight(camera->ImageHeight());
boundingboxCamera->SetImageFormat(camera->ImageFormat());
boundingboxCamera->SetAspectRatio(camera->AspectRatio());
boundingboxCamera->SetHFOV(camera->HFOV());
boundingboxCamera->SetNearClipPlane(camera->NearClipPlane());
boundingboxCamera->SetFarClipPlane(camera->FarClipPlane());
boundingboxCamera->SetBoundingBoxType(_type);
root->AddChild(boundingboxCamera);
}
//////////////////////////////////////////////////
std::vector<CameraPtr> createCameras(const std::string &_engineName,
const std::map<std::string, std::string>& _params,
BoundingBoxType _type)
{
// create and populate scene
RenderEngine *engine = rendering::engine(_engineName, _params);
if (!engine)
{
gzwarn << "Engine '" << _engineName
<< "' is not supported" << std::endl;
return std::vector<CameraPtr>();
}
ScenePtr scene = engine->CreateScene("scene");
buildScene(scene, _type);
// return camera sensor
SensorPtr sensor = scene->SensorByName("camera");
SensorPtr boundingboxSensor = scene->SensorByName("boundingbox_camera");
std::vector<CameraPtr> cameras;
cameras.push_back(std::dynamic_pointer_cast<Camera>(sensor));
cameras.push_back(std::dynamic_pointer_cast<Camera>(boundingboxSensor));
return cameras;
}
//////////////////////////////////////////////////
int main(int _argc, char** _argv)
{
glutInit(&_argc, _argv);
// default to 3D boxes unless user specifies otherwise
BoundingBoxType bboxType = BoundingBoxType::BBT_BOX3D;
if (_argc == 2)
{
const std::string type3d = "3D";
const std::string type2dVisible = "2D_visible";
const std::string type2dFull = "2D_full";
if (type2dVisible == _argv[1])
{
bboxType = BoundingBoxType::BBT_VISIBLEBOX2D;
}
else if (type2dFull == _argv[1])
{
bboxType = BoundingBoxType::BBT_FULLBOX2D;
}
else if (type3d != _argv[1])
{
gzerr << "Invalid bounding box type given. Valid options are: "
<< type3d << ", " << type2dVisible << ", or "
<< type2dFull << "\n";
gzerr << "you entered " << _argv[1] << "\n";
return -1;
}
}
GraphicsAPI graphicsApi = defaultGraphicsAPI();
if (_argc > 2)
{
graphicsApi = GraphicsAPIUtils::Set(std::string(_argv[2]));
}
common::Console::SetVerbosity(4);
std::vector<std::string> engineNames;
std::vector<CameraPtr> cameras;
engineNames.push_back("ogre2");
for (const auto &engineName : engineNames)
{
try
{
std::map<std::string, std::string> params;
if (engineName == "ogre2"
&& graphicsApi == GraphicsAPI::METAL)
{
params["metal"] = "1";
}
cameras = createCameras(engineName, params, bboxType);
}
catch (...)
{
std::cerr << "Error starting up: " << engineName << std::endl;
return -1;
}
}
run(cameras);
return 0;
}