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Main.cc
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186 lines (164 loc) · 5.11 KB
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/*
* Copyright (C) 2025 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <GLUT/glut.h>
#elif not defined(_WIN32)
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glut.h>
#endif
#include <iostream>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include <gz/common/Console.hh>
#include <gz/rendering.hh>
#include "GlutWindow.hh"
using namespace gz;
using namespace rendering;
//////////////////////////////////////////////////
void buildScene(ScenePtr _scene)
{
// initialize _scene
_scene->SetAmbientLight(0.3, 0.3, 0.3);
VisualPtr root = _scene->RootVisual();
// create directional light
DirectionalLightPtr light0 = _scene->CreateDirectionalLight();
light0->SetDirection(-0.5, 0.5, -1);
light0->SetDiffuseColor(0.5, 0.5, 0.5);
light0->SetSpecularColor(0.5, 0.5, 0.5);
root->AddChild(light0);
// create grid visual
VisualPtr grid = _scene->CreateVisual();
GridPtr gridGeom = _scene->CreateGrid();
gridGeom->SetCellCount(20);
gridGeom->SetCellLength(1);
gridGeom->SetVerticalCellCount(0);
grid->AddGeometry(gridGeom);
grid->SetLocalPosition(3, 0, 0.0);
root->AddChild(grid);
// create camera
CameraPtr camera = _scene->CreateCamera("camera");
camera->SetLocalPosition(0.0, 0.0, 3.0);
camera->SetLocalRotation(0.0, 0.0, 0.0);
camera->SetImageWidth(800);
camera->SetImageHeight(600);
camera->SetAntiAliasing(2);
camera->SetAspectRatio(1.333);
camera->SetHFOV(GZ_PI / 2);
root->AddChild(camera);
}
//////////////////////////////////////////////////
NodePtr createMainNode(ScenePtr _scene)
{
// create green material
MaterialPtr green = _scene->CreateMaterial();
green->SetAmbient(0.0, 0.5, 0.0);
green->SetDiffuse(0.0, 0.7, 0.0);
green->SetSpecular(0.5, 0.5, 0.5);
green->SetShininess(50);
green->SetReflectivity(0);
// create box visual
VisualPtr box = _scene->CreateVisual();
box->AddGeometry(_scene->CreateBox());
box->SetLocalPosition(3, 0, 0);
box->SetMaterial(green);
VisualPtr root = _scene->RootVisual();
root->AddChild(box);
// create frustum visual and attach to main node
// \todo(iche033) Commented out for ABI compatibility. Uncomment in
// gz-rendering10.
// \todo(iche033) uncomment and use official API in gz-rendering10
// FrustumVisualPtr frustumVisual = scene->CreateFrustumVisual();
FrustumVisualPtr frustumVisual = std::dynamic_pointer_cast<FrustumVisual>(
_scene->Extension()->CreateExt("frustum_visual"));
frustumVisual->SetNearClipPlane(1);
frustumVisual->SetFarClipPlane(5);
frustumVisual->SetHFOV(0.7);
frustumVisual->Update();
box->AddChild(frustumVisual);
return std::dynamic_pointer_cast<Node>(box);
}
//////////////////////////////////////////////////
CameraPtr createCamera(const std::string &_engineName,
const std::map<std::string, std::string>& _params)
{
// create and populate scene
RenderEngine *engine = rendering::engine(_engineName, _params);
if (!engine)
{
std::cout << "Engine '" << _engineName
<< "' is not supported" << std::endl;
return CameraPtr();
}
ScenePtr scene = engine->CreateScene("scene");
buildScene(scene);
// return camera sensor
SensorPtr sensor = scene->SensorByName("camera");
return std::dynamic_pointer_cast<Camera>(sensor);
}
//////////////////////////////////////////////////
int main(int _argc, char** _argv)
{
glutInit(&_argc, _argv);
// Expose engine name to command line because we can't instantiate both
// ogre and ogre2 at the same time
std::string ogreEngineName("ogre2");
if (_argc > 1)
{
ogreEngineName = _argv[1];
}
GraphicsAPI graphicsApi = defaultGraphicsAPI();
if (_argc > 2)
{
graphicsApi = GraphicsAPIUtils::Set(std::string(_argv[2]));
}
common::Console::SetVerbosity(4);
std::vector<std::string> engineNames;
std::vector<CameraPtr> cameras;
std::vector<NodePtr> nodes;
engineNames.push_back(ogreEngineName);
for (const auto &engineName : engineNames)
{
try
{
std::map<std::string, std::string> params;
if (engineName == "ogre2"
&& graphicsApi == GraphicsAPI::METAL)
{
params["metal"] = "1";
}
CameraPtr camera = createCamera(engineName, params);
if (camera)
{
cameras.push_back(camera);
NodePtr node = createMainNode(camera->Scene());
if (node)
nodes.push_back(node);
camera->SetTrackTarget(node, math::Vector3d(0.5, 0, 0));
}
}
catch (...)
{
std::cerr << "Error starting up: " << engineName << std::endl;
}
}
run(cameras, nodes);
return 0;
}