gz::rendering::v11::Ogre2RenderTarget::TargetFSAA(unsigned char)::ogre2FSAAWarn
gz::rendering::v11::Ogre2DynamicRenderable::CreateDynamicMesh()::dynamicRenderableId
gz::rendering::v11::Ogre2GaussianNoisePass::CreateRenderPass()::gaussianNodeCounter
gz::rendering::v11::Ogre2DepthGaussianNoisePass::CreateRenderPass()::gaussianDepthNodeCounter
global_Ogre2LensFlarePassFactory
global_Ogre2GaussianNoisePassFactory
Description
See #1280 (review), specifically:
We may have to reset these variables when engine is unloaded and reloaded.