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CHR_TRN can still be effective during border fade-out #199

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@ISSOtm

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CHR_TRN is normally buffered to SNES WRAM, and only gets transferred during a PCT_TRN. However, the transfer point is when the border finishes fading (so the transfer is seamless), so it's actually possible to send PCT_TRN, then CHR_TRN during the fade, and have it work.

Alfred Chicken apparently relies on this.

  • Investigate timing window
  • Document all this

Note that this also means the border tiles do NOT update immediately upon CHR_TRN!

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