CHR_TRN can still be effective during border fade-out #199
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Description
CHR_TRN
is normally buffered to SNES WRAM, and only gets transferred during a PCT_TRN
. However, the transfer point is when the border finishes fading (so the transfer is seamless), so it's actually possible to send PCT_TRN
, then CHR_TRN
during the fade, and have it work.
Alfred Chicken apparently relies on this.
- Investigate timing window
- Document all this
Note that this also means the border tiles do NOT update immediately upon CHR_TRN
!