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Tutorial 3. Normal Maps
Timur Gafarov edited this page Sep 16, 2021
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Dagon version: >=0.11
Normal mapping nowadays is a standard technique that is used by everyone. You can easily add it to your Dagon game by defining normal property of a material:
matGround.normal = aTexStoneNormal.texture;Dagon also supports parallax mapping. It requires a height map:
mGround.height = aTexStoneHeight.texture;
mGround.parallax = ParallaxSimple;
