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Update Headset and Browser Compatibility Chart for October 2021 #79

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@parseccentric

Firefox Reality PC via Viveport (FxRPC) is technically in preview, an oversight of mine. It has worked for our course deployments fine so far, but we should move to a stable and well-documented browser.

Chrome supposedly supports WebXR by talking to OpenXR through the Oculus client and a Rift S headset (and Oculus Link), but many folks are having trouble with this: WebXR not working on Chrome Desktop Windows#4709

  • Issue is open, still not working for Oculus
  • WebXR is still not working for Vive and Chrome and SteamVR and WebXR.

Firefox only supports WebXR if you enable a certain flag or use the WebVR fallback (which has its flaws but at the end of the day still works).

Here's a team-only document where I have some notes:
WebXR Headset and Browser Compatibility

And a spreadsheet that can be updated:
Headset and Browser Compatibility

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