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0.4.37 - Feb 08, 2022
---------------------
- Fixed Zhongli Stele not snapshotting
- Fixed Zhongli Stele max count incorrectly capped at 1
- Fixed Xiao snapshot timing
- Fixed Yunjin perfect counter. Changed to skill[perfect=1]
- Fixed Kazuha c2 not applied to self when off-field
0.4.36 - Feb 06, 2022
---------------------
- Fixes pale flame 2 pc set typo
- Fixes Bennett burst frame timing and A4 activation method
- Fixes Gorou C6 incorrectly snapshotting
- Add max energy in energy log
- Add Eula skill hold check for tenacity and pale flame
- Fixed Eula burst timing
- Fixed Skyward Pride proc count
- Added Calamity Queller
- Fix Polar Star
- Fix Mistsplitter burst bug
- Add Moonglow
0.4.35 - Feb 01, 2022
---------------------
- Fix Aloy coil stacks issue
- Fix Xingqiu infinite burst
- Fix Venti Q frames
- Fix Kokomi not adding in heal bonus
- Add ability to set Geo Traveller burst construct count for Zhongli
- Fix Keqing C4 and weapon attack tag checks
- Add Polar Star
0.4.34 - Jan 27, 2022
---------------------
- Overall debug improvements, moving things into consistent categories (#201)
- A lot of bugfixes. Below list the ones that have been resolved:
- Bennett Q did not work properly at C0
- Lisa C1 was activating on her CA and not her hold E
- Windblume Ode did not have an onfield check
- Ganyu E explosion particle timing was wrong
- Kaeya CA was coded as being an NA tag
- Geo Traveller had an 80 cost burst instead of 60
- Geo Traveller energy refund did not work if cast at frame 0
- Hydro swirl was doing AoE damage
- Jean NA was snapshotting incorrectly
- Jean CA was not implemented
- Keqing Q was coded as snapshotted, not dynamic
0.4.33 - Jan 24, 2022
---------------------
- Fix substat optimizer typo
- Fix Amber Attack Tag, ICD Tag, and ICD Group
- Fix Eula grimheart stacks not adding
- Fix Fischl snapshot frames to account for on damage proc timing
- Fix Freedom Sworn - ATK did not snapshot, dmg% buff did not reset
0.4.32 - Jan 24, 2022
---------------------
- Implement substat optimization in cmd line
- Fix Primordial Jade Winged-Spear stacks
- Fix Guoba snapshot timing
- Fix Kazuha plunge not shattering
- Fix Chongyun infuse field timing
- Fix swirl damage ICD so an enemy can be affected by more than 2 damage instances
- Fix VV not proccing on AoE targets appropriately
0.4.31 - Jan 22, 2022
---------------------
- Fix Rosaria burst using wrong multiplier
- Fix Diona burst framess
0.4.30 - Jan 21, 2022
---------------------
- Fix Albedo burst CD
- Fix Barbara E scaling
0.4.29 - Jan 20, 2022
---------------------
- Fix burst CD start to match energy consumption
- Fix Ayaka ICD on NA and Dash
0.4.28 - Jan 18, 2022
---------------------
- Fix Chongyun Q frames
0.4.27 - Jan 15, 2022
---------------------
- Minor bug fixes
0.4.26 - Jan 11, 2022
---------------------
- Bug fixes for Ningguang, prototype amber, and elegy
- Disable debug mode option; always use debug mode
- Fix missing images
0.4.25 - Jan 11, 2022
---------------------
- Logging cleanup
0.4.24 - Jan 08, 2022
---------------------
- Fixed Solar Pearl, Alley Hunter, Lost Prayer, Lisa bugs
0.4.23 - Jan 08, 2022
---------------------
- Fixed Ganyu Q bug
0.4.22 - Jan 08, 2022
---------------------
- Fixed output file name
0.4.21 - Jan 08, 2022
---------------------
- Disable workflow cache
0.4.20 - Jan 07, 2022
---------------------
- Shenhe ICD fix
- Yunjin particles adjustment
- Added share button
0.4.19 - Jan 07, 2022
---------------------
- Actually fix shatter this time.. (forgot to merge bugfix)
0.4.18 - Jan 07, 2022
---------------------
- Fix shatter bug
- Enable mods by default in debug view
0.4.17 - Jan 07, 2022
---------------------
- Forgot to enable Yunjin...
0.4.16 - Jan 06, 2022
---------------------
- Fix Shenhe NO4 snapshotting
- Fix Kazuha frames
- Fix shields not overwriting properly
0.4.15 - Jan 06, 2022
---------------------
- Actually fix Shenhe cooldown this time...
- Additional bug fixes for Noelle, Hutao, Bennett, Yoimiya
0.4.14 - Jan 05, 2022
---------------------
- Fix Shenhe skill cd
0.4.13 - Jan 05, 2022
---------------------
- Add Shenhe
- Fixed various Zhongli bugs
- Change +try to either +try=drop or +try=wait
0.4.12 - Jan 02, 2022
---------------------
- Various bug fixes
0.4.11 - Jan 02, 2022
---------------------
- Fixed bug introduced in 0.4.10
0.4.10 - Jan 02, 2022
---------------------
- Fixed Kazuha burst timing
- Fixed Beidou ascension stat
- Fixed debug output for reaction into freeze/ec
0.4.9 - Jan 02, 2022
--------------------
- Added guoba swirl
- Fixed Noelle and HT snapshots
- Some backend clean up
- Enabled Gorou
0.4.8 - Dec 31, 2021
--------------------
- Fix limit/reset_limit commands not work
0.4.7 - Dec 31, 2021
--------------------
- Add restart command to calc mode
- Various bug fixes
0.4.6 - Dec 31, 2021
--------------------
- Add Bennett Q self-infusion
0.4.5 - Dec 31, 2021
--------------------
- Revert changes made in 0.4.4
0.4.4 - Dec 30, 2021
--------------------
- Simplified calc mode shorthand to remove commas
0.4.3 - Dec 30, 2021
--------------------
- Allow shorthand in calc mode (ui only)
0.4.2 - Dec 30, 2021
--------------------
- Syntax bug fixes
0.4.1 - Dec 30, 2021
--------------------
- Fixed ICD group bug
0.4.0 - Dec 29, 2021
--------------------
- THIS RELEASE CONTAINS BREAKING CHANGES!!!
- The entire action list syntax has been redesigned to be simpler.
- All action lists on https://www.gcsim.app have been updated to this new format. Please check for example
- Documentation will be added shortly to the wiki
Because this is a very significant change, as always please get in touch (Discord preferred) if you run into any issues
0.3.6 - Dec 28, 2021
--------------------
- Fixed Riaden E restoring energy
0.3.5 - Dec 28, 2021
--------------------
- Fixed EC ticks critting
0.3.4 - Dec 26, 2021
--------------------
- Fixed Mona Q cost incorrectly set to 80
0.3.3 - Dec 25, 2021
--------------------
- More bug fixes as a Christmas present
0.3.2 - Dec 24, 2021
--------------------
- Fix reaction damage benefiting incorrectly from dynamic mods
0.3.1 - Dec 24, 2021
--------------------
- Various bug fixes (freeze, calc mode, Mona not activated)
0.3.0 - Dec 24, 2021
--------------------
- Added Mona
- Geo MC and Gorou have been added as well but are not yet currently enabled due to issues with the UI
- The entire targetting and reaction system have been rewritten. You'll notice the
following:
- There is always a target 0 that takes no damage. This is to represent the player
- Debug will contain a whole bunch of skipped messages. This is because targeting is
now based on a 2D hitbox system.
If you notice any issues with sim results compared to previous builds, please drop an issue in GitHub
0.2.27 - Dec 5, 2021
--------------------
- Would help if I remember to enable Qiqi in UI...
0.2.26 - Dec 5, 2021
--------------------
- Qiqi added thanks to Tsym#2586; See https://github.com/genshinsim/gcsim/pull/79
- Clam, Cinnabar and Husk added added
- Fixed various bugs
0.2.25 - Nov 27, 2021
---------------------
- Update genshin-db to latest version
- Added a couple generic weapons with no effects
- Added images for new artifacts
- Fix artifact name showing up incorrectly in edit screen
0.2.24 - Nov 25, 2021
---------------------
- Added ability to export full config to file
- Fixed Fischl C6 bug
0.2.23 - Nov 24, 2021
---------------------
- Fix UI bug where it is adding way too much CR/CD
- Various bug fixes; see https://github.com/genshinsim/gcsim/pull/73
0.2.22 - Nov 23, 2021
---------------------
- Fix a bug where debug is not hiding the right items
0.2.21 - Nov 23, 2021
---------------------
- Revert back to genshin-db@3.11.2; Newest version seems to crash
0.2.20 - Nov 23, 2021
---------------------
- Added calc mode (documentation needs to be added still)
- Fixed Aloy not enabled (forgot again...)
0.2.19 - Nov 22, 2021
---------------------
- Aloy added thanks to Tsym#2586; See https://github.com/genshinsim/gcsim/pull/71
- Added ability to save and load teams to JSON files in UI
0.2.18 - Nov 22, 2021
---------------------
- Tartaglia added thanks to vigne#5943 and Tsym#2586; See https://github.com/genshinsim/gcsim/pull/43
0.2.17 - Nov 20, 2021
---------------------
- Forgot to actually enable Kokomi and Yanfei in UI....
0.2.16 - Nov 20, 2021
---------------------
- Added Yanfei (thanks to Tsym#2586); See https://github.com/genshinsim/gcsim/pull/70
- Added Kokomi (thanks to Tsym#2586); See https://github.com/genshinsim/gcsim/pull/68
- Fixed a bug with Albedo E construct refreshing
- Added tags/status for Bennett buff and Xiao E stacks
- Fixed debug to lazy load/render; Should be faster now
- Added better queue debug msgs
0.2.15 - Nov 15, 2021
---------------------
- Various bug fixes from; See https://github.com/genshinsim/gcsim/pull/66
0.2.14 - Nov 8, 2021
---------------------
- Rebrand app name
0.2.13 - Nov 5, 2021
---------------------
- Various bug fixes:
- Fix Zhongli Q multiplier
- Fix Ningguang C2 reset at start
- Fix Ningguang skill multiplier incorrect
- Fix Prototype Archaic not activating properly
- Fix Fischl Oz number of hits
- Add Sea-Lord and Nagamasa
0.2.12 - Nov 4, 2021
---------------------
- Various bug fixes:
- Archaic petra
- Diluc infusion timing/snapshot timing
- Fischl A4
- Kitain buffing wrong thing
0.2.11 - Nov 4, 2021
---------------------
- Fixed Ningguang charge attack
0.2.10 - Nov 4, 2021
---------------------
- Fixed an issue with rand not properly seeded and a bug introduced in 0.2.9
0.2.9
-----
- Fixed weapons that add elemental damage incorrectly also adding to all damage:
- Mappa
- Skyward Atlas
- Kitain Cross
- Mistsplitter
- Widsith
- Lost Prayer
0.2.8
-----
- Add VirusTotal scan to releases.
0.2.7
-----
- Fixed Sara C6, Xingqiu orbital, VH procs, and other minor bugs (https://github.com/genshinsim/gcsim/pull/48)
0.2.6
-----
- Fixed a bug where UI was running every simulation with R1 weapon only.
0.2.5
-----
- Add new weapons:
Wavebreaker's Fin
Akuoumaru
Mouun's Moon
0.2.4
-----
- Fixed a bug introduced in Raiden's C2 shred
0.2.3
-----
- Fixed Raiden's c2 and cleaned up Sucrose A2 log (https://github.com/genshinsim/gcsim/commit/780753b29d8d8905a6cb587e2297e2a9972d07db)
0.2.2
-----
- Merged PR#32. Fix Raiden/Xingqiu/Bennett snapshot timing
0.2.1
-----
- Fixed Primordial Jade Cutter bug where it was incorrectly adding atk% instead of flat atk
0.2.0
-----
- By default, sim will now use team from the team builder. This can be turned off in the options (advanced users).
The team config screen has been removed to reflect this.
- Graphs have been added to results
- Name changed to gcsim to reflect new website
0.1.4
-----
- Updated app to include all image assets
0.1.3
-----
- Added auto updater