Lightweight Godot addon that centralizes logs, inspects disk usage, and provides simple runtime profiling tools for development.
Godot 4.5 or newer.
The Logs tab relies on engine support introduced in: godotengine/godot#91006.
- Place the
addons/proprofilerfolder under your project'saddons/folder. - Enable the plugin: Project -> Project Settings -> Plugins -> enable
ProProfiler.
Centralizes editor and runtime logs in one place so you can search, filter, copy and inspect messages without switching windows.
Categories: use short square-bracket tags in your logs like [NETWORK], [SAVE], [AI], [UI] — feature/area
- Log Inspector features:
- Text search, severity & category filters, and time range selection.
- Click a log to see the full stack/backtrace and related metadata.
- Capture runtime logs from connected game instances (requires runtime logger enabled).
The CPU Profiler tab is currently not functional due to Godot's addon API limitations.
- WIP
- Scans project folders to produce a breakdown by file type and folder. Useful to quickly find oversized assets (textures, audio, video).
- Features include file-type filters, per-file actions (resize/convert suggestions), and a treemap/table view for drill-down.
- Enable the plugin and open the addon's UI from the Editor, or use the in-game controls for runtime captures.
- Use
Logsto gather recent runtime messages. UseDisk Usageto scan project folders and identify large assets.
- Contributions welcome. Follow the project's style.
- Keep PRs focused, include tests or manual verification steps, and document behavioral changes in the PR description.
- See the repository
LICENSEfile: LICENSE
- Open issues and PRs on the repository; include Godot version and reproduction steps when relevant.
This addon is targeted at development workflows. Keep it disabled in release exports.


