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update editor playtest controller keybind for 2.2 change
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+1
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src/EditorUI.cpp

+1-6
Original file line numberDiff line numberDiff line change
@@ -104,11 +104,6 @@ struct $modify(EditorUI) {
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lel->queueButton(static_cast<int>(PlayerButton::Right), down, true);
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}
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});
107-
this->defineKeybind("robtop.geometry-dash/pause-level", [this](bool down) {
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if(down && !getChildOfType<EditorPauseLayer>(this->getParent(), 0)) {
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EditorUI::onPause(nullptr);
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};
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});
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this->defineKeybind("robtop.geometry-dash/build-mode", [this] {
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this->passThroughKeyDown(KEY_One);
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});
@@ -470,7 +465,7 @@ struct $modify(EditorUI) {
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"robtop.geometry-dash/playtest",
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"Playtest",
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"Start / Stop Playtesting",
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{ Keybind::create(KEY_Enter, Modifier::None), ControllerBind::create(CONTROLLER_Y) },
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{ Keybind::create(KEY_Enter, Modifier::None), ControllerBind::create(CONTROLLER_Start) },
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Category::EDITOR_UI, false
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});
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BindManager::get()->registerBindable({

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