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fix UHD sprites not being dithered
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Cargo.lock

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Cargo.toml

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@@ -1,6 +1,6 @@
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[package]
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name = "geode"
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version = "2.2.2"
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version = "2.2.3"
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authors = ["HJfod <[email protected]>", "Camila314 <[email protected]>"]
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edition = "2021"
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build = "build.rs"

src/package.rs

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@@ -189,6 +189,7 @@ fn create_resources(
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// Collect all errors
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(|| {
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spritesheet::downscale(&mut sprite, 1);
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sprite.save(output_dir.join(base.to_string() + "-uhd.png"))?;
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spritesheet::downscale(&mut sprite, 2);

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