@@ -4,8 +4,6 @@ title: iOS Development Setup
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# iOS Development Setup
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- Something something preamble
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-
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You will have to edit your ` CMakeLists.txt ` on your exiting mods. Newer created mods will already have this change
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``` cmake
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# At the beginning of your CMakeLists.txt, change this:
@@ -24,11 +22,10 @@ To build mods for iOS, you must have Mac OS with the iPhone SDK installed from X
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You must also get the Geode binaries for iOS, you can do this using the CLI:
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``` bash
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- geode sdk update nightly
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geode sdk install-binaries --platform ios
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```
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- Nightly is required, as iOS is currently not on the stable release for Geode .
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+ SDK Version 4.4.0 or higher is required, so make sure to update your SDK first .
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Now you can build your mod for iOS via:
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``` bash
@@ -48,11 +45,6 @@ To build your mod for iOS using `geode-sdk/build-geode-mod`, you have to add iOS
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target : iOS
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` ` `
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- As of writing this, iOS support is only available on nightly Geode, so make sure to add this to the options of the ` build-geode-mod` step
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- ` ` ` yml
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- sdk: nightly
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- ` ` `
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-
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## Web Server
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If your iOS device is not jailbroken, it is generally recommended to follow this section to enable the web server.
@@ -99,4 +91,4 @@ curl -X POST -F "file=@${GEODE_MOD}" "${DEVICE_URL}/upload"
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# Including this curl request is optional.
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curl -X POST "${DEVICE_URL}/launch"
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- ` ` `
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+ ` ` `
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