Geode Issue
Platform
iOS
Geode Version
v5.8.2
Mods Installed
No response
Steps to Reproduce
- Open Geode either normally or in safe mode.
- Head to the weekly level "Kaiju"
- Click play.
Crash Report
== Stack Trace (the most important part) ==
- GeometryJump + 0x113e2c (cocos2d::CCTextureCache::addImage + 0x40)
- GeometryJump + 0x2e0f98 (FMODLevelVisualizer::init + 0x68)
- GeometryJump + 0x2e0ee8 (FMODLevelVisualizer::create + 0x34)
- GeometryJump + 0x1db5fc (GJBaseGameLayer::toggleAudioVisualizer + 0x5c)
- GeometryJump + 0x1db038 (GJBaseGameLayer::init + 0x648)
- GeometryJump + 0x11582c (PlayLayer::init + 0x2c)
- GeometryJump + 0x1157b4 (PlayLayer::create + 0x3c)
- GeometryJump + 0x115748 (PlayLayer::scene + 0x3c)
- GeometryJump + 0x2a6e4 (LevelInfoLayer::playStep3 + 0x30)
- GeometryJump + 0x1adee8 (cocos2d::CCCallFunc::execute + 0x38)
- GeometryJump + 0x18a8f4 (cocos2d::CCSequence::update + 0x140)
- GeometryJump + 0x2f4f88 (cocos2d::CCActionManager::update + 0x6c)
- GeometryJump + 0x1abb90 (cocos2d::CCScheduler::update + 0x64)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- GeometryJump + 0x8b40d0 (sub_62f900 + 0x2847d0)
- GeometryJump + 0x17562c (cocos2d::CCDirector::drawScene + 0x30)
- GeometryJump + 0x176854 (cocos2d::CCDisplayLinkDirector::mainLoop + 0x2c)
- GeometryJump + 0x21310c ([CCDirectorCaller doCaller:] + 0x5c)
- QuartzCore + 0xc377c (F8379AA3-7981-3723-860A-349BDA9D0280 + 0xc377c)
- QuartzCore + 0x9b388 (F8379AA3-7981-3723-860A-349BDA9D0280 + 0x9b388)
- QuartzCore + 0xb22b8 (F8379AA3-7981-3723-860A-349BDA9D0280 + 0xb22b8)
- UIKitCore + 0xfb2a8 (9EE8C19A-A370-3599-823B-34B84131AAD7 + 0xfb2a8)
- UIKitCore + 0xf8834 (9EE8C19A-A370-3599-823B-34B84131AAD7 + 0xf8834)
- UpdateCycle + 0x156c (6627CD0B-B0FE-3E02-8D0A-33BBF0812E4D + 0x156c)
- CoreFoundation + 0xa0358 (DDA24297-289C-30EC-8228-4C426AAD4D7F + 0xa0358)
- CoreFoundation + 0xa02cc (DDA24297-289C-30EC-8228-4C426AAD4D7F + 0xa02cc)
- CoreFoundation + 0x655a8 (DDA24297-289C-30EC-8228-4C426AAD4D7F + 0x655a8)
- CoreFoundation + 0x2f1a0 (DDA24297-289C-30EC-8228-4C426AAD4D7F + 0x2f1a0)
- CoreFoundation + 0x2e54c (DDA24297-289C-30EC-8228-4C426AAD4D7F + 0x2e54c)
- GraphicsServices + 0x1498 (GSEventRunModal + 0x78)
- UIKitCore + 0x121244 (9EE8C19A-A370-3599-823B-34B84131AAD7 + 0x121244)
- UIKitCore + 0x8c158 (UIApplicationMain + 0x14c)
- GeometryJump + 0x26a6d4 (start + 0x44)
- Geode + 0x5e5e0 (invokeAppMain + 0x2634)
- Geode + 0x5ae5c (GeodeMain + 0xff0)
- libdyld.dylib + 0x37c1c (02F772FD-9E38-35A4-B9FA-9CCE3A090E6D + 0x4c1c)
Additional Information
It's actually not an object overload. The level has 28150 objects in it.
This tuliphook crash is one that I haven't notice and is directly related to Geode. As I mentioned, safe mode doesn't make a difference.
Geode Issue
Platform
iOS
Geode Version
v5.8.2
Mods Installed
No response
Steps to Reproduce
Crash Report
== Stack Trace (the most important part) ==
Additional Information
It's actually not an object overload. The level has 28150 objects in it.
This tuliphook crash is one that I haven't notice and is directly related to Geode. As I mentioned, safe mode doesn't make a difference.