Launcher Issue
Version
v1.5.3
Variant
IPA (Non-Jailbroken)
What happened?
mods that are imported are not signed automatically
How do you reproduce this bug?
- Be on JIT-Less
- Import a mod (through Geode or just "Open in Geode" from .geode file)
- Tap Launch
- Binary isn't signed so you get the "dlopen error" talking about code signature being invalid
- Restart game
- Binary gets signed and mod can be loaded
Relevant log output
Relevant crash log
No response
Additional Information
solution for this is to unzip the .ios.dylib from the .geode file to unzipped/binaries, then sign it. That way geode can handle moving the file and also patch it before.
Launcher Issue
Version
v1.5.3
Variant
IPA (Non-Jailbroken)
What happened?
mods that are imported are not signed automatically
How do you reproduce this bug?
Relevant log output
Relevant crash log
No response
Additional Information
solution for this is to unzip the .ios.dylib from the .geode file to unzipped/binaries, then sign it. That way geode can handle moving the file and also patch it before.