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code.js
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337 lines (317 loc) · 9.71 KB
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"use strict";
class Code {
parent = null;
domObj = null;
colorArray = null;
visible = true;
isBewerted = false;
constructor(parent) {
this.parent = parent; // parent = main
this.domObj = document.createElement("div");
this.domObj.classList.add("row");
this.domObj.obj = this;
let col;
this.colorArray = [];
for (let i = 1; i <= 4; i++) {
col = new Color(this, i);
this.domObj.appendChild(col.domObj);
this.colorArray.push(col);
}
}
getPrimitive() {
let rw = [];
for (let color of this.colorArray) {
rw.push(color.currentValue);
}
return rw;
}
}
class Master extends Code {
constructor(parent) {
// parent: main!
super(parent);
let button;
button = document.createElement("button");
button.obj = this;
button.classList.add("neuSpiel");
button.innerHTML = "Neues\nSpiel";
button.addEventListener("click", (e) => {
// cl("Neues Spiel // target", e.target)
// e.target.parentElement.obj.obj.newGame()
e.target.obj.parent.newGame();
});
this.domObj.appendChild(button);
// Versteck Button
button = document.createElement("button");
button.obj = this;
button.classList.add("visible");
button.innerText = "Zeig\nher";
button.addEventListener("click", (e) => {
//cl("zeige // e.target", e.target)
e.target.obj.toggleVisibility();
if (e.target.obj.visible) {
e.target.innerText = "Ver-\nsteck";
} else {
e.target.innerText = "Zeig\nher";
}
});
this.domObj.appendChild(button);
this.shuffle();
this.makeVisible(false);
}
getPossibilities() {
let rw = [];
for (let i = 0; i < 6; i++) {
for (let j = 0; j < 6; j++) {
for (let k = 0; k < 6; k++) {
for (let l = 0; l < 6; l++) {
rw.push([i, j, k, l]);
}
}
}
}
return rw;
}
shuffle() {
for (let color of this.colorArray) {
color.randomize();
}
}
makeVisible(visible) {
this.visible = visible;
for (let color of this.colorArray) {
color.updateDisplay(visible);
}
}
toggleVisibility() {
this.makeVisible(!this.visible);
}
}
class Guess extends Code {
// Whole Row
bewertePegs = [];
bewertung = null;
possibilitiesInherited = null; // array
constructor(parent, possibilities) {
// TODO Master verankern für Bewertung
super(parent);
if (possibilities.length == 1) {
parent.notify("Ich kenne die richtige Lösung ;)");
} else {
parent.notify(
`Neuer Versuch, ${possibilities.length} gültige Möglichkeiten`
);
}
this.possibilitiesInherited = possibilities;
// Bewerte - Button
let button = document.createElement("button");
button.obj = this;
button.classList.add("bewerte");
button.innerText = "Bewerten";
button.addEventListener("click", (e) => {
//cl("e.target", e.target)
e.target.obj.bewerte();
});
this.domObj.appendChild(button);
// auto Rate Button
button = document.createElement("button");
button.obj = this;
button.classList.add("autoGuess");
button.innerHTML = "Auto Rate";
button.addEventListener("click", (e) => {
e.target.obj.autoGuess();
});
this.domObj.appendChild(button);
let peg;
for (let i = 1; i <= 4; i++) {
peg = new BewertePeg(this, i);
this.bewertePegs.push(peg);
this.domObj.appendChild(peg.domObj);
}
}
isComplete() {
// TODO rename sinnvoll
let rw = true;
for (let color of this.colorArray) {
if (!color.isUpdated) {
rw = false;
}
}
return rw;
}
bewerte(master = null) {
let bewCount;
if (!this.isComplete()) {
this.parent.notify("Code ist nicht fertig, kann nicht bewerten");
return;
}
if (master == null) {
master = this.parent.master.getPrimitive();
}
this.bewertung = this.getPrimitive();
// this.parent.notify(`master: ${master}`)
// this.parent.notify(`guessA: ${this.bewertung}`)
this.bewertung = this.getBewertung(master, this.bewertung);
this.parent.notify(
`Bewertung: ${this.bewertung[0]} schwarze und ${this.bewertung[1]} weisse`
);
bewCount = 1;
for (let i = 0; i < this.bewertung[0]; i++) {
this.domObj.getElementsByClassName(
`b${bewCount}`
)[0].style.backgroundColor = "#000";
bewCount++;
}
for (let i = 0; i < this.bewertung[1]; i++) {
this.domObj.getElementsByClassName(
`b${bewCount}`
)[0].style.backgroundColor = "#fff";
bewCount++;
}
for (; bewCount <= 4; bewCount++) {
this.domObj.getElementsByClassName(
`b${bewCount}`
)[0].style.backgroundColor = "#888";
}
if (!this.isBewerted) {
if (this.bewertung[0] < 4) {
this.parent.prependGuess();
} else {
this.parent.prependWin();
}
} else {
this.parent.notify("Ist schon bewertet!");
}
this.isBewerted = true;
}
getPossibilities() {
let rw = [];
let primitivThis = this.getPrimitive();
for (let poss of this.possibilitiesInherited) {
if (
this.arraysEqual(
this.getBewertung(poss, primitivThis),
this.bewertung
)
) {
rw.push(poss);
}
}
return rw;
}
arraysEqual(one, two) {
if (one.length != two.length) {
return false;
}
for (let i = 0; i < one.length; i++) {
if (one[i] != two[i]) {
return false;
}
}
return true;
}
getBewertung(parMaster, parGuess) {
// master & guess are int[4], return int[2]
let master = Array.from(parMaster);
let guess = Array.from(parGuess);
let schwarze = 0,
weisse = 0;
// Erst die Anzahl der schwarzen berechnen und sowohl Vorgabe als auch Versuch auf undefined setzen
for (let i = 0; i < guess.length; i++) {
if (master[i] == guess[i]) {
schwarze++;
master[i] = undefined;
guess[i] = undefined;
}
}
// weisse finden
for (let i = 0; i < guess.length; i++) {
if (guess[i] == undefined) {
// Für den wurde bereits ein schwarzer vergeben
continue; // i.e. try next peg of guess
}
// suche diesen Stecker irgendwo im master
for (let j = 0; j < guess.length; j++) {
if (master[j] == guess[i]) {
weisse++;
guess[i] = undefined; // redundant because of the break
master[j] = undefined;
break; // Falls es noch andere der gleichen Farbe in der Vorgabe gibt, werden diese nicht gezählt
}
}
}
return [schwarze, weisse];
}
autoGuess() {
let bestArray = this.getBestArray(this.possibilitiesInherited);
let autoGuess = bestArray[Math.floor(Math.random() * bestArray.length)];
this.updateSelf(autoGuess);
}
updateSelf(guess) {
for (let i = 0; i < 4; i++) {
this.colorArray[i].setInt(guess[i]);
}
}
getBestArray(arr) {
// array of guess-arrays
let dict = new DiversityMap();
for (let i = 0; i < arr.length; i++) {
let div = this.getDiversity(arr[i]);
if (!dict.has(div)) {
dict.set(div, []);
}
dict.get(div).push(arr[i]);
}
return dict.getMostDiverseArray();
// return dict.getFullestArray()
}
getDiversity(arr) {
let symbols = [];
for (let i = 0; i < arr.length; i++) {
if (!symbols.includes(arr[i])) {
symbols.push(arr[i]);
}
}
return symbols.length;
}
}
class DiversityMap extends Map {
getFullestArray() {
let max = 0;
let rw;
for (let i of this.keys())
if (this.get(i).length > max) {
max = this.get(i).length;
rw = this.get(i);
}
return rw;
}
getMostDiverseArray() {
let keys = Array.from(this.keys()).sort();
return this.get(keys.pop());
}
}
class BewertePeg {
parent = null;
domObj = null;
constructor(parent, i) {
this.parent = parent;
let circ = document.createElement("div");
circ.classList.add("circle");
circ.classList.add("bew");
circ.classList.add(`b${i}`);
this.domObj = circ;
}
}
class RowWin {
domObj = null;
constructor(parent) {
this.parent = parent;
this.domObj = document.createElement("div");
this.domObj.classList.add("row");
let win = document.createElement("div");
win.classList.add("win");
win.innerHTML = "Gewonnen!";
this.domObj.appendChild(win);
}
}