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Validate ForceCrash capturing #1627

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@bitsandfoxes

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@bitsandfoxes

Let's validate we correctly capture crashes coming through Utils.ForceCrash on all platforms.
Let's even add a new scene just for those as users are more likely to try to crash the app through the helper function than to write their own C plugin.

The ForcedCrashCategory includes

AccessViolation
FatalError
Abort <- This one might be tricky since Unity itself is doing some Unity shenanigans there and not forwarding the crash
PureVirtualFunction
  • Android
  • iOS
  • Windows
  • macOS
  • Linux
  • WebGL

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