Open
Description
We keep running into issue when users update the SDK with the build cache not invalidating the build cache. This most often causes issues with the Android native SDK not getting updated properly causing errors like
2024/10/14 14:35:11.465 11495 11708 Error Unity Sentry: Error during JNI execution: UnityEngine.AndroidJavaException: java.lang.NoSuchMethodError: no static method with name='setUser' signature='()V' in class Ljava.lang.Object;
2024/10/14 14:35:11.465 11495 11708 Error Unity at UnityEngine._AndroidJNIHelper.GetMethodID (System.IntPtr jclass, System.String methodName, System.String signature, System.Boolean isStatic) [0x00000] in <00000000000000000000000000000000>:0
2024/10/14 14:35:11.465 11495 11708 Error Unity at UnityEngine.AndroidJavaObject._CallStatic (System.String methodName, System.Object[] args) [0x00000] in <00000000000000000000000000000000>:0
2024/10/14 14:35:11.465 11495 11708 Error Unity at Sentry.Unity.Android.AndroidJavaScopeObserver.<UnsetUserImpl>b__8_0 () [0x00000] in <00000000000000000000000000000000>:0
2024/10/14 14:35:11.465 11495 11708 Error Unity at Sentry.Unity.Android.JniExecutor.DoWork () [0x00000] in <00000000000000000000000000000000>:0
2024/10/14 14:35:11.465 11495 11708 Error Unity at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
2024/10/14 14:35:11.465 11495 11708 Error Unity #0 0x77c1a3b10c (libu
The current workaround is to delete the Library
folder and recreating it.