Description
Today doesn't seem like we set any Mechanism:
The .NET SDK has a function to help set it:
https://github.com/getsentry/sentry-dotnet/blob/c2c737b37882ae5a9a34e17de9386eb620f00ba4/src/Sentry/SentryExceptionExtensions.cs#L35
These are used by customers to filter things out in Sentry. As well as a clear way to see where things came from when looking at an event.
Additionally, ANR tends to mean that the app crashed because the UI thread is blocked. (this can also be added to the mechanism description)
So might be worth clarifying that this is not the case with Unity.
Mobile: Also worth clarifying in the docs that this detection is not the same as the Android and iOS, and how they differ. And that they automatic instrumentation disables the native detection because they don't work on Unity.
Metadata
Metadata
Assignees
Labels
Type
Projects
Status
No status