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* Remove custom assertion capturing
* Add callstack for ensure event on desktop
* Update changelog
* Fix class name
* Fix another class name
* Update CHANGELOG.md
Co-authored-by: Stefan Jandl <[email protected]>
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Co-authored-by: Stefan Jandl <[email protected]>
Copy file name to clipboardExpand all lines: CHANGELOG.md
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- Fix incorrect game log attachment on Android ([#743](https://github.com/getsentry/sentry-unreal/pull/743))
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- Fix assertion during screenshot capturing in a thread that can't use Slate ([#756](https://github.com/getsentry/sentry-unreal/pull/756))
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- Due to improvements to the server-side grouping logic, the SDK no longer relies on client side manipulation of the callstack for assertions and ensures. ([#744](https://github.com/getsentry/sentry-unreal/pull/744))
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- Fix invalid native method name for Android `User` class ([#800](https://github.com/getsentry/sentry-unreal/pull/800))
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- Fix stack overflow when calling `beforeSend` during object post-loading on mobile ([#782](https://github.com/getsentry/sentry-unreal/pull/782))
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- Fix invalid syntax in symbol upload batch script ([#801](https://github.com/getsentry/sentry-unreal/pull/801))
auto id = FSentryJavaObjectWrapper::CallStaticObjectMethod<jobject>(SentryJavaClasses::SentryBridgeJava, "captureException", "(Ljava/lang/String;Ljava/lang/String;)Lio/sentry/protocol/SentryId;",
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