Description
Description
I am making a project using WGPU and Winit, where i set the surface to use the most preferred SRGB format. My computer has a 3060 laptop
and an Integrated GPU, the dedicated GPU can be completely disabled for better battery life.
When i disable the dedicated GPU, the app runs fine, and when i enable the Dedicated GPU and run the app with PowerPreference::HighPerformance (such that it runs on the dedicated GPU) it also works fine. If, however, the app is ran using PowerPreference::LowPower, with the dedicated GPU enabled, such that it chooses the integrated GPU (The Integrated GPU is still available when the 3060 is enabled), the colors look different, as if srgb is not working properly.
I am not sure if this is a bug with WGPU or the drivers on my computer, but i thought i might be worth posting here.
Platform
Asus TUF A15 running windows 11
Activity