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Description
Describe the bug
It seems some codes are wrong in the first example of 3D Perspective Section.
To Reproduce
Steps to reproduce the behavior:
- Go to the first example in 3D Perspective Section
- Change the x, y position to get the object in the center of canvas
- Add the X angle to around 263
Expected behavior
Then in the result figure, the model seems to be worn, just like below
Screenshots
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Desktop (please complete the following information):
- OS: Macos
- Browser chrome
Additional context
Also, the code in that example also gets wrong. In this code "float zToDivideBy = 1.0 + position.z * u_fudgeFactor;" it should be "float zToDivideBy = (1.0 + position.z) * u_fudgeFactor;".
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