Replies: 4 comments 1 reply
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It looks the memory requirements fit the 640 KB limitation and pure C. A problem might be how much real time speed is needed for normal gameplay. It is one of these bold and awesome ideas that we need :) |
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i got something of sorts working, i had to precompute alot of stuff, Which in itself is not the elks way, huge binary. |
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I see no problem. What machine are you using / emulating? If you use a fast machine like Pentium or even above then any ELKS binary will fly! Even if not using 32 bit instruction, ELKS will be fast! |
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This is only required for Mojang/Microsoft authentication, but you can use offline mode that disables it: https://github.com/vimpop/UCraft/blob/main/config.h#L13 By the way, you can look at avrcraft. Yep, this server is less powerful than UCraft and doesn't work with modern Minecraft versions, but it can run on a 8-bit 16 MHz microcontroller with 1 kB RAM. There is also a version for Linux which is (probably) easier to port on ELKS: https://github.com/cnlohr/avrcraft/blob/master/demo_x86_dumbcraft/ |
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I wonder how much this can be cut down so it builds and works on elks!
i would image the play area in the game would be incredibly tiny
But i saw someone elses work with a esp32 controller.
and found this
Minecraft Daemon
I would need to get the ssl lib working though as minecraft requires ssl
Any thoughts on this be really fantastic
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