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MyPionNeutronLab.cc
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61 lines (50 loc) · 1.93 KB
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// MyPionNeutronLab.cc
// Main function for the Windows Geant4 application
// This is the entry point of your program.
#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "G4VisManager.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
// --- Your custom classes (we will create these next) ---
#include "DetectorConstruction.hh"
#include "PhysicsList.hh"
#include "ActionInitialization.hh"
int main(int argc, char** argv)
{
// 1. Construct the run manager (controls the simulation)
G4RunManager* runManager = new G4RunManager();
// 2. Set Mandatory User Classes
// DetectorConstruction: Builds the world, targets, and detectors
runManager->SetUserInitialization(new DetectorConstruction());
// PhysicsList: Defines which particles and physics processes (hadronic, EM) are active
runManager->SetUserInitialization(new PhysicsList());
// ActionInitialization: Defines what happens at the start of each run/event
runManager->SetUserInitialization(new ActionInitialization());
// 3. Initialize G4 kernel
runManager->Initialize();
// 4. Get the pointer to the User Interface manager
G4UImanager* UImanager = G4UImanager::GetUIpointer();
// 5. Visualization: Check if we are running in interactive mode with arguments
G4UIExecutive* ui = nullptr;
if (argc == 1) {
ui = new G4UIExecutive(argc, argv);
}
G4VisManager* visManager = new G4VisExecutive();
visManager->Initialize();
if (ui) {
// Interactive mode: Open the viewer
UImanager->ApplyCommand("/control/execute mac/init_vis.mac");
ui->SessionStart();
delete ui;
} else {
// Batch mode: Execute a macro file if provided as argument
G4String command = "/control/execute ";
G4String fileName = argv[1];
UImanager->ApplyCommand(command + fileName);
}
// 6. Job termination
delete visManager;
delete runManager;
return 0;
}