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[ ![ Godot Asset Library Icon] ( https://img.shields.io/static/v1?style=for-the-badge&logo=godotengine&label=asset%20library&color=478CBF&message=0.5.2 )] ( https://godotengine.org/asset-library/asset/1078 )
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[ ![ Pluginscript Lua] ( https://img.shields.io/discord/1056941025559588874.svg?label=Discord&logo=Discord&colorB=7289da&style=for-the-badge )] ( https://discord.gg/rZJbXZXQWe )
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- > ** WARNING**
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+ > ** WARNING** : This does not work with Godot 4, since it relies on GDNative, a Godot 3 only technology.
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>
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- > This does not work with Godot 4.X, since it relies on GDNative, a Godot 3.X only technology .
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+ > To use Lua as a scripting language in Godot 4, use [ Lua GDExtension ] ( https://github.com/gilzoide/lua-gdextension ) instead .
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GDNative + PluginScript library that adds support for [ Lua] ( https://www.lua.org/ )
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- as a scripting language in [ Godot] ( https://godotengine.org/ ) 3.X
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+ as a scripting language in [ Godot] ( https://godotengine.org/ ) 3.
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Being a GDNative library, recompiling the engine is not required, so anyone
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with a built release copied to their project can use it.
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