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Mention Lua GDExtension as alternative for Godot 4
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README.md

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[![Godot Asset Library Icon](https://img.shields.io/static/v1?style=for-the-badge&logo=godotengine&label=asset%20library&color=478CBF&message=0.5.2)](https://godotengine.org/asset-library/asset/1078)
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[![Pluginscript Lua](https://img.shields.io/discord/1056941025559588874.svg?label=Discord&logo=Discord&colorB=7289da&style=for-the-badge)](https://discord.gg/rZJbXZXQWe)
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> **WARNING**
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> **WARNING**: This does not work with Godot 4, since it relies on GDNative, a Godot 3 only technology.
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>
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> This does not work with Godot 4.X, since it relies on GDNative, a Godot 3.X only technology.
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> To use Lua as a scripting language in Godot 4, use [Lua GDExtension](https://github.com/gilzoide/lua-gdextension) instead.
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GDNative + PluginScript library that adds support for [Lua](https://www.lua.org/)
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as a scripting language in [Godot](https://godotengine.org/) 3.X
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as a scripting language in [Godot](https://godotengine.org/) 3.
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Being a GDNative library, recompiling the engine is not required, so anyone
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with a built release copied to their project can use it.

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